Battlefield 4 C2 Feedback survey

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Expand view Topic review: Battlefield 4 C2 Feedback survey

Re: Battlefield 4 C2 Feedback survey

by o1oo1 » Wed Jun 25, 2014 4:16 pm

you can view the responses so far here : https://docs.google.com/forms/d/1rAsidn ... hanalytics

Re: Battlefield 4 C2 Feedback survey

by Nix » Mon Jun 23, 2014 5:20 pm

Tea-Assault wrote:
dimka11 wrote:
Necromancer wrote:
Littlebird:
- Require the little bird crew to equip the same countermeasure as the pilot.
It will kill teamplay in scout
We didn't seatswitch in the last campaign and chopper play was fine, if we brought in seatswitching into GC play people would get really annoyed pretty fast
Like me.

Re: Battlefield 4 C2 Feedback survey

by Necromancer » Mon Jun 23, 2014 4:18 pm

Im havent tested it, but im pretty sure with seat switching and full crew little bird won't go down for a single stinger-man.
Its already isn't easy to take down a good little bird crew.
With seat-switching and a good crew the asset is unproportionally strong. More then once little bird pilots had 60+ kills in a round, probably the strongest asset in the game.

And so we didn't allow seat switching last campaign.
However seat switching isn't the problem, its the double usage of countermeasures. But the same type of countermeasure countdown is shared across drivers, so you can't double use the same countermeasure, only different type of countermeasures (ECM and flares).
Seat switching for diffrent weapon layout (7mm/25mm/guided missile) is fine.
So allowing seat switching but requiring the crew to take the same countermeasure allows for more team play in the little bird on one hand, and also raises the awarenees for diffrenet type of countermeasure use for "accusations", as there were some false accusations of seat switching last campaign just because it seems the countermeasure was used too fast, but in reality nobody seat-switched and thr countermeasure was used exactly after 25 seconds reload time, but time distortion accures frequently in the heat of battle, leading us to belive only few seconds passed from the last use.
Looking for different countermeasure use as opposed to rely on your inner clock is a better way o telling whether a double countermeasure seat switch happened or not.

TL:DR
Its more balanced, gives the scout chopper crew more teamwork options, and raises the awareness to a more reliable way of telling if a seat switch for double countermeasure use happened.

Re: Battlefield 4 C2 Feedback survey

by Tea-Assault » Mon Jun 23, 2014 2:42 pm

dimka11 wrote:
Necromancer wrote:
Littlebird:
- Require the little bird crew to equip the same countermeasure as the pilot.
It will kill teamplay in scout
We didn't seatswitch in the last campaign and chopper play was fine, if we brought in seatswitching into GC play people would get really annoyed pretty fast

Re: Battlefield 4 C2 Feedback survey

by dimka11 » Mon Jun 23, 2014 2:10 pm

Necromancer wrote:
Littlebird:
- Require the little bird crew to equip the same countermeasure as the pilot.
It will kill teamplay in scout

Re: Battlefield 4 C2 Feedback survey

by matsif » Thu Jun 19, 2014 7:15 pm

Jokerle wrote:
Gwynzer wrote:Yeah, BF4 doesn't have a seperate "man down" time as far as I'm aware. Revive can't be sorted :(
yeah, at least they are looking into fixing the "vars.unlockmode all" stuff (apparently they did not know it did not work...)
ha

hahaha

...

we told them about this in like november. a bunch of GC people complained about it in the BL forums and got a response from it. then nothing happened. what a joke.

as to server settings we can play with, there is no man down time setting. we can however edit the respawn time, damage, health, vehicle respawn time, ticket amounts, bleed rates, time limits, mag reloading, and a few other things if anyone has any other ideas.

Re: Battlefield 4 C2 Feedback survey

by Jokerle » Thu Jun 19, 2014 7:05 pm

Gwynzer wrote:Yeah, BF4 doesn't have a seperate "man down" time as far as I'm aware. Revive can't be sorted :(
yeah, at least they are looking into fixing the "vars.unlockmode all" stuff (apparently they did not know it did not work...)

Re: Battlefield 4 C2 Feedback survey

by Gwynzer » Thu Jun 19, 2014 6:46 pm

Yeah, BF4 doesn't have a seperate "man down" time as far as I'm aware. Revive can't be sorted :(

Re: Battlefield 4 C2 Feedback survey

by Necromancer » Thu Jun 19, 2014 6:39 pm

unless DICE added a variable in one of the patches since i checked, its impossible to change the revive time. Its hardcoded to 10 seconds.

Re: Battlefield 4 C2 Feedback survey

by Fhardervig » Thu Jun 19, 2014 5:38 pm

Sao wrote:
Necromancer wrote:Increase the respawn time by 5 seconds
Completely agree. Also increase the revive timer. With less medocs around it is needed.
Agree on this one too. Also, I think the banned weapons looks fine, but could we add the MP-APS? It really fucks up armored combat on the more linear maps since a tank can just sit behind it for at round (yes, you can take it out with a sniper rifle, but it'll probably get replaced in 3 seconds, which sucks)

Re: Battlefield 4 C2 Feedback survey

by Sao » Thu Jun 19, 2014 1:55 pm

Necromancer wrote:Increase the respawn time by 5 seconds
Completely agree. Also increase the revive timer. With less medocs around it is needed.

Re: Battlefield 4 C2 Feedback survey

by Necromancer » Thu Jun 19, 2014 3:25 am

Increase the respawn time by 5 seconds

Re: Battlefield 4 C2 Feedback survey

by Jokerle » Wed Jun 18, 2014 6:31 am

ZebraPeps wrote:
Necromancer wrote:...ps. i heard ESL banned all but 5 vanilla assault rifles. does it mean we should do it too? :idea:
No, no and no. Big part of GC funrate is being able to use whatever weapon of choice for the day/battle. What ESL is doing with all those weapon bans and how it will effect the comp scene there will be interesting to follow... but, just do not bring that into GC.
who cares about 5v5 infantry anyway?

Re: Battlefield 4 C2 Feedback survey

by ZebraPeps » Wed Jun 18, 2014 6:21 am

Necromancer wrote:...ps. i heard ESL banned all but 5 vanilla assault rifles. does it mean we should do it too? :idea:
No, no and no. Big part of GC funrate is being able to use whatever weapon of choice for the day/battle. What ESL is doing with all those weapon bans and how it will effect the comp scene there will be interesting to follow... but, just do not bring that into GC.

Re: Battlefield 4 C2 Feedback survey

by Necromancer » Tue Jun 17, 2014 4:09 pm

that wasn't an issue.
SRAW had same issue and wasn't banned.
As a matter of fact i think it was considered a fairly balanced mechanic as you had to stay in the open longer to make 2-3 rocket hits. High risk high reward.

DICE balance this game for pub play, not for organized one. Active radar is the obvious example.
and its pretty badly balanced for pub too.

ps. i heard ESL banned all but 5 vanilla assault rifles. does it mean we should do it too? :idea:

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