No gun glitch survey
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- Executive
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Re: No gun glitch survey
Sharqi glitched out entirely. The TV Station had no walls or stairs at one point for me.
Here's my thought. A few of you guys have posted that other 32v32 communities don't have these problems. We get them CONSTANTLY, to the point of it being kind of a joke at this point. So obviously there's some difference between what we do and what they do.
If you are part of another 32v32, would you mind checking what server settings you run, where your server is hosted, etc? The only two I know about are 21CW and LevelBF, are there others we should talk to?
Here's my thought. A few of you guys have posted that other 32v32 communities don't have these problems. We get them CONSTANTLY, to the point of it being kind of a joke at this point. So obviously there's some difference between what we do and what they do.
If you are part of another 32v32, would you mind checking what server settings you run, where your server is hosted, etc? The only two I know about are 21CW and LevelBF, are there others we should talk to?
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Re: No gun glitch survey
Didn't you have that before on Sharqi?StarfisherEcho wrote:Sharqi glitched out entirely. The TV Station had no walls or stairs at one point for me.
Here's my thought. A few of you guys have posted that other 32v32 communities don't have these problems. We get them CONSTANTLY, to the point of it being kind of a joke at this point. So obviously there's some difference between what we do and what they do.
If you are part of another 32v32, would you mind checking what server settings you run, where your server is hosted, etc? The only two I know about are 21CW and LevelBF, are there others we should talk to?
Maybe it's something with your gfx drivers or your installation of BF3?
I've never had that before and afaik no one else in GC has got it.
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- Necromancer
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Re: No gun glitch survey
last battle day i didn't suffer from gun bugs, but i believe i've also experienced gone textures when gun bugged.
Its been posted that LevelBF vs Reddit (if i remember correctly) suffered from this bug as well.
as far as we know its server sided, and a factor of number of players and a map.
one thing that intrigues me is why isn't it also happening on Ranked server? basically apart from unlocked/open weapons and password locked server you can run the same settings on a ranked server.
are there a lot of people that will be negatively effected if we try a "normal" weapon settings? just to see if this might be the cause?
Its been posted that LevelBF vs Reddit (if i remember correctly) suffered from this bug as well.
as far as we know its server sided, and a factor of number of players and a map.
one thing that intrigues me is why isn't it also happening on Ranked server? basically apart from unlocked/open weapons and password locked server you can run the same settings on a ranked server.
are there a lot of people that will be negatively effected if we try a "normal" weapon settings? just to see if this might be the cause?
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- Executive
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Re: No gun glitch survey
Why is this post kept bring up? I thought this was the post just for one day?
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Re: No gun glitch survey
that is strange yes.Necromancer wrote: one thing that intrigues me is why isn't it also happening on Ranked server? basically apart from unlocked/open weapons and password locked server you can run the same settings on a ranked server.
Unlocks and password protection are the two essential things, I think.
Maybe the servers are not meant to handle 64 people having everything unlocked.
OR because of the password there is more load on the server, because the communication is badly implemented and thus the password is often asked for during play time (in the background).
Who know wireshark and does know read its output? Maybe there is a difference between password protected and open server in the communication protocol.
If we only could reliably reproduce the gun glitch somehow...
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Re: No gun glitch survey
We could DDOS it and see when it starts happening...
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Re: No gun glitch survey
amazing vid lol!
very nice.
very nice.
Re: No gun glitch survey
On the PS3 they have this problem often, including on ranked servers.Jokerle wrote: Unlocks and password protection are the two essential things, I think.
Maybe the servers are not meant to handle 64 people having everything unlocked.
OR because of the password there is more load on the server, because the communication is badly implemented and thus the password is often asked for during play time (in the background).
I have looked at the communication, but not directly on the differences between passworded and not.Jokerle wrote: Who know wireshark and does know read its output? Maybe there is a difference between password protected and open server in the communication protocol.
The communication is hardly in clear text so its probably not going to bee that easy to tell.
Re: No gun glitch survey
I thought the missing gun glitch on ps3 had to with scratched cd's.
- Necromancer
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Re: No gun glitch survey
i doubt its due to password.cairdazar wrote:Jokerle wrote: I have looked at the communication, but not directly on the differences between passworded and not.
The communication is hardly in clear text so its probably not going to bee that easy to tell.
server password is not meant to hide or encrypt communication. it simply a mean authorize a selected group out of everyone.
the implementation in most places is simple - require password on new connection and thats it. if you got connected it means you had the password, so there is no need to re-check it every second.
i guess that the password is only checked by the game manager, which is the one asking for it.
if you have the password the game launches and connects, if you dont - it doesn't even start.
note that if you change the password in mid-game, your entire server isn't kicked for wrong password. this means the password isn't being checked at any moment in the middle of the round.
this leaves the unlocked guns as a prime suspect. i can't think of why, since some people have unlocked all weapons anyway and it still bugs them. but thats a bug so its hard to predict why it happens, let alone that we don't know how its implemented.
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Re: No gun glitch survey
This topic is made for the TAs as far as I know, so they know when stuff is happening and they can prevent it for the next battleday.Snow1Wolf wrote:Why is this post kept bring up? I thought this was the post just for one day?
The poll might be unnecessary since that time has come and gone, maybe the original poster can change it?
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BF4C2 • GoCI • Infantry Corporal
BF4C3 • LN7 • Infantry 2 of Clubs
BF4C4 • SAD • Special Programs • Very Special Agent
BF4C5 • Virtucon • Meat Helmets • Private 1st Class
BF4C6 • SAD • 1st Battalion • Field Agent
BF4C7 • GC • Armor • Master Sergeant
Re: No gun glitch survey
Yeah, password change mid-game convinces me.Necromancer wrote: note that if you change the password in mid-game, your entire server isn't kicked for wrong password. this means the password isn't being checked at any moment in the middle of the round.
All the weapons unlocked are done server-side, I believe. The server now has to hand out all unlocks to 64 people, which might use more memory that an average game (wilde guessing here.....)Necromancer wrote: this leaves the unlocked guns as a prime suspect. i can't think of why, since some people have unlocked all weapons anyway and it still bugs them. but thats a bug so its hard to predict why it happens, let alone that we don't know how its implemented.
Anyway, there are some other larger communities that play 32vs32 matches (against other clans or internally). I know of Rebel Regimet, Armored Fist , edge gamers (eGO), Reddit, 21CW and LevelBF (last two were already mentioned by starfisher)
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Re: No gun glitch survey
"All the weapons unlocked are done server-side, I believe" can, and probably is, not so true.
i mean the server is responsible, the question is how?
the client has all the weapon information (client updates change weapon characteristics).
one way i can think of is on connection, send to the client a string detailing what weapons he can/cannot use.
and in case of change (unlock mid-game) send an updated string.
so on unlocked server there won't be any updates strings mid-game and the number of players doesn't matter much.
But - we know that unlocks are also linked to the battlelog. a ranked server knows which unlocks you own from the battlelog. might the problem be there?
DDos attack - not sure where that idea came from. doesn't seem like the cause of the bug to me.
DDos - Denial-of-service attack - does what it says - denies the service. it works pretty simply: the bandwidth is limited. bombard the server with malicious queries that make the server replay to you with information and exceed the server's bandwidth. when this happens the server (or ISP router) drops packets. it drops some of the malicious queries but it also drops normal, legitimate packets. basically you shift the attention of the server from legitimate users to a "bot", and the server doesn't respond to normal users as its full attention is directed to that "bot" (answering the malicious queries).
the first symptom that we (everyone) should notice is a high ping (when the packets are queued due to high bandwidth) and rubber bending as packets start to drop. then a disconnection from the server.
since non of this is present every time the gun bug hits its not that.
please think about what you write.
i mean the server is responsible, the question is how?
the client has all the weapon information (client updates change weapon characteristics).
one way i can think of is on connection, send to the client a string detailing what weapons he can/cannot use.
and in case of change (unlock mid-game) send an updated string.
so on unlocked server there won't be any updates strings mid-game and the number of players doesn't matter much.
But - we know that unlocks are also linked to the battlelog. a ranked server knows which unlocks you own from the battlelog. might the problem be there?
DDos attack - not sure where that idea came from. doesn't seem like the cause of the bug to me.
DDos - Denial-of-service attack - does what it says - denies the service. it works pretty simply: the bandwidth is limited. bombard the server with malicious queries that make the server replay to you with information and exceed the server's bandwidth. when this happens the server (or ISP router) drops packets. it drops some of the malicious queries but it also drops normal, legitimate packets. basically you shift the attention of the server from legitimate users to a "bot", and the server doesn't respond to normal users as its full attention is directed to that "bot" (answering the malicious queries).
the first symptom that we (everyone) should notice is a high ping (when the packets are queued due to high bandwidth) and rubber bending as packets start to drop. then a disconnection from the server.
since non of this is present every time the gun bug hits its not that.
please think about what you write.
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