So I have all this data...
Moderator: Executive
So I have all this data...
As some of you know I log the stats from our matches at http://bf3.herokuapp.com/gc/battles
The information I have is the same as the live scoreboard shows (saved every ~15 sec).
I was thinking of that to do with all the data; one thing I thought about was just playing back the scoreboard like watching a rerun.
That don't sound that use full on second thought, but what about charts?
So I trowed a round in to a chart library and got some graphs http://imgur.com/a/4JToD
The second thing I thought about was some sort of overlay to use in videos, showing tickets and/or player(s) score.
Any one find this kind of things interesting?
The information I have is the same as the live scoreboard shows (saved every ~15 sec).
I was thinking of that to do with all the data; one thing I thought about was just playing back the scoreboard like watching a rerun.
That don't sound that use full on second thought, but what about charts?
So I trowed a round in to a chart library and got some graphs http://imgur.com/a/4JToD
The second thing I thought about was some sort of overlay to use in videos, showing tickets and/or player(s) score.
Any one find this kind of things interesting?
- InsanityRocks
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- Location: Richmond, VA, US
Re: So I have all this data...
While I can't speak to overlays and what not, if you need help with your app I'd love to help, if I can. I've been writing software, professionally, for the last 20 years.cairdazar wrote:As some of you know I log the stats from our matches at http://bf3.herokuapp.com/gc/battles
The information I have is the same as the live scoreboard shows (saved every ~15 sec).
I was thinking of that to do with all the data; one thing I thought about was just playing back the scoreboard like watching a rerun.
That don't sound that use full on second thought, but what about charts?
So I trowed a round in to a chart library and got some graphs http://imgur.com/a/4JToD
The second thing I thought about was some sort of overlay to use in videos, showing tickets and/or player(s) score.
Any one find this kind of things interesting?
What data points are you capturing?
Re: So I have all this data...
Not sure what I'm looking at exactly in that site link. Can you elaborate?
Re: So I have all this data...
First Link does not work for me. I'm all for anything that tracks in-game performance
- InsanityRocks
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- Joined: Sat Feb 16, 2013 9:16 pm
- Location: Richmond, VA, US
Re: So I have all this data...
Ghoul wrote:First Link does not work for me. I'm all for anything that tracks in-game performance
It's likely he doesn't have his app setup to handle requests to the URL he posted.RazY70 wrote:Not sure what I'm looking at exactly in that site link. Can you elaborate?
+cairdazar, I looked closer (this time) at the images. Are you only collecting the 5 data points (kills, deaths, tickets, revives, and bleed)? What other information can you capture?
I would really love to help you with this project. I have a Heroku account and I have a Github account.
Re: So I have all this data...
Makes sense.
As a side note, with you programming experience maybe the Website Committee (Open group of people who volunteer their time to work on the website) could interest you?
ucp.php?i=167
As a side note, with you programming experience maybe the Website Committee (Open group of people who volunteer their time to work on the website) could interest you?
ucp.php?i=167
- InsanityRocks
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- Joined: Sat Feb 16, 2013 9:16 pm
- Location: Richmond, VA, US
Re: So I have all this data...
Thanks for the information, RazY70; application submittedRazY70 wrote:Makes sense.
As a side note, with you programming experience maybe the Website Committee (Open group of people who volunteer their time to work on the website) could interest you?
ucp.php?i=167
Re: So I have all this data...
OPS, it back up now, I managed to crash it just before I posted.
GameId (not very useful, hardly ever changes), gameMode, map, mapvariant, maxplayers
For all teams; number of players, max and current: tickets/mcoms/flags/kills (for conquest/rush/ctf/tdm respectively)
and for all players; squad, rank, clantag, name, id, kills, deaths, and score.
Bleed and revives are approximated from the data.
Basically what you can see on a round screen
I'm logging all the data returned by the game server for the live scoreboard.insanityrocks wrote:What data points are you capturing?
GameId (not very useful, hardly ever changes), gameMode, map, mapvariant, maxplayers
For all teams; number of players, max and current: tickets/mcoms/flags/kills (for conquest/rush/ctf/tdm respectively)
and for all players; squad, rank, clantag, name, id, kills, deaths, and score.
Bleed and revives are approximated from the data.
Basically what you can see on a round screen
What Raz said, if you know php we can use your help.insanityrocks wrote: While I can't speak to overlays and what not, if you need help with your app I'd love to help, if I can. I've been writing software, professionally, for the last 20 years.
- A Docile Sloth
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Re: So I have all this data...
Can you get who has which flag? Would be nice to watch the ebb and flow of battle when we sit out as battlelog doesn't do that.
Re: So I have all this data...
Sadly no.A Docile Sloth wrote:Can you get who has which flag? Would be nice to watch the ebb and flow of battle when we sit out as battlelog doesn't do that.
I have made a feature request on the battlelog subredit, fell free to up vote (and yes battlelog devs read that subredit)
Re: So I have all this data...
It would be interesting to see, if any, what effect this data mining has on the No Gun Glitch.
Something is glitching up the server and the more external stuff we have off next Saturday the better.
Something is glitching up the server and the more external stuff we have off next Saturday the better.
Re: So I have all this data...
The logging is literally the same thing as having ONE live scoreboard page updating, so should not add any extra load on the server.Ash2Dust wrote:It would be interesting to see, if any, what effect this data mining has on the No Gun Glitch.
Something is glitching up the server and the more external stuff we have off next Saturday the better.
But I'll naturally disable it if asked.
Re: So I have all this data...
Wouldn't surprise me if EA/Dice had a bug that had issues with that. Don't think it is, but it is an EA game.
Re: So I have all this data...
It can be the live scoreboard that cases problems, as every open page (via the battlelog plugin) talks directly to the server.Ash2Dust wrote:Wouldn't surprise me if EA/Dice had a bug that had issues with that. Don't think it is, but it is an EA game.
If we have 60+ people with the live scoreboard open that might have some impact.
Cant see any way to block it, as it uses the same port as the game client. Besides asking people to close the page.
BTW do any one recall then the gun glitch first started happening, on a large scale?
I'm curious if it considered with the launch of the live scoreboard...