BF4 changes

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Necromancer
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BF4 changes

Post by Necromancer »

most of you has already know this, but there are a lot bits and pieces of information and changes scattered around the web, so if you come across something, post it here.

  • Low frame rate/stuttering fixed.
  • Stuck on loading screen fixed.
  • High CPU usage during the Beta fixed.
  • The elevator catapult fixed.
  • player will get more then one hit/sound when he or she was the victim of a quick, clean kill.
  • Fixed an issue where the knife stab didn’t align with the kill event.
  • Fixed an issue where the tank main gun did not correctly hit the center of the crosshair at all times.
  • Fixed some projectiles not warning vehicles when they were fired on a Laser Designated target.
  • Fixed game doesn't remember your last played class.
  • The revive time has been increased from 7s to 10s.
  • Increased the default throw distance of the portable ammo and med packs.
  • Portable ammo packs now reload 2 magazines of bullets instantly and up a total of 4 magazines per pack over time.
  • Increased the damage of the Stinger and IGLA to 3 hits to kill attack choppers (was 25%, now 35%).
  • Reduced the damage the 40mm and 25mm infantry weapons do to armored vehicles to highlight their anti-infantry role.
  • Increased the speed of all TOW guided missiles to 75m/s from 50m/s so they can catch-up to fast vehicles like the Quad bike.
  • Increased the sustained fire accuracy of the Coaxial LMG on armored vehicles because it was underpowered.
  • Reduced the damage main gun on the IFVs against other armor to highlight their primarily anti-infantry role.
  • RPG7 and SMAW can no longer lock on to Laser Designated Targets. It was inauthentic and not balanced.
  • Reduced the lock on distance for MBT LAW missiles to 350m from 500m.
  • All Laser Designated missiles now do a maximum of 90% damage to Attack and Scout helicopters (down from 100%).
  • MBT cannons offer multiple rounds, one of these rounds is capable of a 1 hit kill on attack and scout helicopters.
points of interest:
  • Stationary/Base Anti-Air will automatically shoot down spotted enemies around the uncap. It cannot be manned.
  • Information about Jets
source #1
source #2
Source #3
Source #4
Last edited by Necromancer on Sat Oct 19, 2013 4:54 pm, edited 7 times in total.
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Re: BF4 changes

Post by Hgx »

RANKS
Rather than just copying how Battlefield 3′s progression works, DICE made some tweaks and changes to the “carrot-on-a-stick” formula that’s used by almost every multiplayer shooter these days.

In BF4, the max rank will once again be Colonel 100. However, each rank has five sub-ranks denoted by Roman numerals, which as DICE states, is the same system used by the U.S. Marines. “So at Rank 16 you’ll hit “Sergeant”, with Rank 20 being “Sergeant V” and Rank 21 bringing a new title (“Staff Sergeant”).”

PROGRESSION
Every Ribbon in the game has a clearly corresponding Medal, usually awarded when you’ve earned 50 ribbons of one kind. And now more than ever, these Ribbons and Medals are more tailored to the unique characteristics of the four playable classes. Some of the Ribbons are only earnable by Recon, Support, Assault, and some by Engineer. Players who gravitate heavily towards one of these classes will automatically have a trophy cabinet that differs wildly from that of a player that hones in on one of the other kits.

Scoring has also been changed in BF4. Beta players might have noticed some of these changes firsthand, but here’s a detailed explanation on how it will work — short answer is: gunning for objectives will net you points while you’re in the act of doing it.

Text was too long = You get points as you capture/arm an objective instead of getting all the points at once after doing so. Example: 10-20-30-40...-100 instead of 0-100.
UNLOCKS
Now, here’s where we get into the nitty-gritty. Unlocks are now tailored to how you play as opposed to having specific items unlocked at certain levels. So, if you’re someone who uses a shotgun, you’ll unlock more shotguns and its accessories as you play along.

We have more weapons and accessories in Battlefield 4 than ever before. With that, we thought it was time to change how you actually get new hardware to play with. Now, weapons, gadgets, and accessories are awarded to you for using items from the same family in multiplayer. So if you’re all about shotgun action, using shotguns (and scoring with them) will unlock more shotguns and shotgun accessories for you to play with. Similarly, if you use a lot of sniper rifles and amass respectable scores with them, you will unlock more varieties of sniper rifles, scopes, and barrels for them. While there is an implied connection between LMGs and Support class or sniper rifles and Recon class, playing a class itself will not bring you new weapons. Killing, assisting and suppressing with a weapon will give you more unlocks from the same weapon class.

Thankfully, DICE also mentions how each class comes to battle “better equipped from match one.” This means some “default weapons and vehicles will be starting with a few essential unlocks already from scratch to make sure the fight is balanced no matter when you join the game – right at launch or later.” One example is for jets. In BF3, you had to unlock flares, which meant that until you’ve unlocked it, you were getting shot out of the sky most of the time. This won’t be the case with BF4, where assault rifles will have applicable grips readily available, LMGs having bipods from the get go and so on.
BATTLEPACKS
Depending on your actual Rank, you’ll be awarded a Battlepack of either Bronze, Silver or Gold Rank. The value of the Battlepack decides the number of items you receive in the pack, as well as the chance to get something really rare. Items in Battlepacks include things like weapon accessories, weapon paints, vehicle paints, soldier camos, dog tags, XP boosts, and unique knife designs.

The weapon accessories earnable in Battlepacks are not game-changing in any way, as they are simply cosmetic variants of accessories you can already unlock via the normal weapon progression. For example, if you use a specific rifle, you’ll eventually unlock the U.S. red dot sight for it. At the same time, you might earn a Battlepack with the Russian red dot sight for the same weapon. The special Weapon Battlepacks are awarded for each weapon after completing all its regular unlocks. Thus, a player faithful to a specific carbine will eventually obtain all its accessories by simply using it.

Battlefield 4 is our biggest game yet and that includes the behemoth that is our awards and unlocks system. Let’s put some numbers to that: there are 45 Ribbons in Battlefield 4 multiplayer, each tied to a corresponding Medal. You’ve got 45 Assignments in multiplayer and 5 multiplayer-specific Achievements/Trophies. There are over 600 dog tags to attempt to steal, 130 Service Stars that can be obtained 100 times over for a total of 13,000 earnable Service Stars. We also have 80+ weapons to unlock and a massive amount of weapon accessories.

With this amount of content, we wanted to help our players visualize what to go for next. Whether you’re longing for that new 40x sniper scope, the new Assault rifle ergo grip, or the Obliteration Mode Medal, we’ve added the option to track up to three unlocks and rewards to see how far you’ve come to earning them. Settable from Battlelog (including inside the iOS/Android app), tracking an item lets you see what you have to perform to receive it, as well as how far along that road you’ve already travelled. On PC and next-gen consoles, you can also follow the progression of your tracked unlocks and awards in-game by bringing up Battlelog. In multiplayer, you can even see in real-time how you’re progression towards these. You can also check your progression for every single unlock via the detailed stats and unlocks pages on Battlelog. The items you are officially tracking will simply be displayed more prominently for you.

Edit: Source is http://blogs.battlefield.com/2013/10/ro ... 4-rewards/
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Re: BF4 changes

Post by CountBelasarius »

Great resource guys! Thanks for taking the time to put this together and I hope more people add to it.
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Re: BF4 changes

Post by Necromancer »

well, since Hgx through a bunch of text...
an explanation about those damn battle packs
http://www.battlefield.com/battlefield- ... attlepacks
rare items... sounds like Diablo.
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SeraphiM0352
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Re: BF4 changes

Post by SeraphiM0352 »

Hgx wrote:
RANKS
In BF4, the max rank will once again be Colonel 100. However, each rank has five sub-ranks denoted by Roman numerals, which as DICE states, is the same system used by the U.S. Marines. “So at Rank 16 you’ll hit “Sergeant”, with Rank 20 being “Sergeant V” and Rank 21 bringing a new title (“Staff Sergeant”).”
I feel that I should point out that the U.S. Marines dont have sub ranks but D.I.C.E. means the name of the ranks are based on the Marines
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Re: BF4 changes

Post by TacticalVirus »

Actually they may be referring to the pay system the Marines use.

Then again, from what I remember, most of NATO uses a variation of the same system.

In the CF you had Private, Corporal, Master Corporal, Sergeant, etc. But for every year you had in service at that rank, you got a pay raise, up to 3 or 5, depending on the rank (Privates get promoted fast, Majors, not so much). So in the CF for example, after two years I was a Private (II) on my pay stubs. Bump up to Corporal, paid as that for a year, then Corporal (II) after that. That might be the source of the article's (or DICE's) confusion.
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Re: BF4 changes

Post by Wi1D_K4rD »

The marines get paid like the rest of the US Armed forces based on a combination of their cumulative years and their rank. So an E-5 with 4 years of cumulative service gets paid more than an E-5 with 2 years of cumulative service. They however are the same rank and treated the same by those above or below them. If a cumulative 2 year service E-5 has been an E-5 longer than a 4 year cumulative service E-5, Even though the 4 year E-5 gets paid more, due to time in rank the 2 year E-5 has authority over the other E-5 but for all other purposes they are the same. It isn't based on any sub rank. An E-5 with 4 years promoted to E-6 still stays in the 4 year cumulative column of the pay scale. The cumulative time pay raise, as opposed to the yearly raise the military gets across the board usually, is every two years of service, with the exception of getting one at 3 years but that's the only one that is different otherwise its every even numbered year of service.

So DICE most likely were just referring to the names of the ranks. If not... they should probably stop making games based on an organisation they don't really know anything about :P.

Source: Served in US Navy(sure not the marines but we fall under the same department so... might as well be the same just with different rank naming conventions)

Edit: Originally mistyped how time in rank worked.
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Re: BF4 changes

Post by TacticalVirus »

Ah, that's the difference then that my buddies state-side were never really clear about. We don't have cumulative-year-based pay, ours just reset when we get promoted. But then, a Private (III) makes about $10 less per-day than a Corporal (I), so the reset doesn't actually matter. Probably sucks for the Career Corporals, but I was never interested in that kind of life anyways. Authority always went by time-in-rank too. Unless there was a situation in some training course where a Master Corporal could have authority over a Sergeant based on applicable experience...but usually they'd be provisionally promoted for the length of that course just to keep things from getting weird.
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Re: BF4 changes

Post by Ash2Dust »

http://pastebin.com/wcvLuHCX

Seems some sort of chat discussion on ranked and some server settings.
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Re: BF4 changes

Post by SeraphiM0352 »

Wi1D_K4rD wrote:The marines get paid like the rest of the US Armed forces based on a combination of their cumulative years and their rank. So an E-5 with 4 years of cumulative service gets paid more than an E-5 with 2 years of cumulative service. They however are the same rank and treated the same by those above or below them. If a cumulative 2 year service E-5 has been an E-5 longer than a 4 year cumulative service E-5, Even though the 4 year E-5 gets paid more, due to time in rank the 2 year E-5 has authority over the other E-5 but for all other purposes they are the same. It isn't based on any sub rank. An E-5 with 4 years promoted to E-6 still stays in the 4 year cumulative column of the pay scale. The cumulative time pay raise, as opposed to the yearly raise the military gets across the board usually, is every two years of service, with the exception of getting one at 3 years but that's the only one that is different otherwise its every even numbered year of service.

So DICE most likely were just referring to the names of the ranks. If not... they should probably stop making games based on an organisation they don't really know anything about :P.

Source: Served in US Navy(sure not the marines but we fall under the same department so... might as well be the same just with different rank naming conventions)

Edit: Originally mistyped how time in rank worked.

Dont confuse time in service with time in grade but this is generally correct. a 3 year Sgt with 5 yeas in service will be considered senior to a 1 year Sgt with 8 years in service. Base pay based on your grade (E5/Sgt) and is modified by your time in service.\ not time in grade/rank. pretty much the same thing Wild Kard said just with a few corrections.

Source: I am a Marine
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Re: BF4 changes

Post by Wi1D_K4rD »

SeraphiM0352 wrote:
Wi1D_K4rD wrote: snip If a cumulative 2 year service E-5 has been an E-5 longer than a 4 year cumulative service E-5, Even though the 4 year E-5 gets paid more, due to time in rank the 2 year E-5 has authority over the other E-5 but for all other purposes they are the same. snippity snip

Dont confuse time in service with time in grade but this is generally correct. a 3 year Sgt with 5 yeas in service will be considered senior to a 1 year Sgt with 8 years in service. Base pay based on your grade (E5/Sgt) and is modified by your time in service.\ not time in grade/rank. pretty much the same thing Wild Kard said just with a few corrections.

Source: I am a Marine
Isn't that what I said? Maybe I didn't explain it well enough, wouldn't be the first time. Admittedly, my line on it is a bit... long winded and certainly could have been written a lot better. For instance my claim of them being the same was more referring to they are both E-5/Sgt that they aren't denoted by different grades.
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Re: BF4 changes

Post by .Sup »

The revive time has been increased from 7s to 10s.
Wat? It seemed like it was 4 seconds... 8O
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Re: BF4 changes

Post by Necromancer »

added Information about Jets
Jets have much higher movement speed as compared to Battlefield 3.
But there's a greater range of speed around that sweet spot and still the jet will turn tighter, as compared to Battlefield 3.
this does not make sense to me. greater speed = greater turning radius where i come from (a = (V^2)/r ).
tight loops = ground domination :?
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Re: BF4 changes

Post by A Docile Sloth »

Necromancer wrote: this does not make sense to me. greater speed = greater turning radius where i come from (a = (V^2)/r ).
tight loops = ground domination :?
Jets have a "perfect turn speed" which is lower than the max speed. BF3 was ~315 iirc and say +- 10 (so 305-325). BF4 may be perfect turn speed of 315 +- 20 (so 205-335). Just a larger window that you can turn the tightest in. Nothing to do with max speed.
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