First Impressions

Discuss the campaign and all things BF.

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Sarantini
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Re: First Impressions

Post by Sarantini »

Maps are good! the default rocket launcher is too random with the topdown attack. Tanks are more agile in turning.
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wizekraker
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Re: First Impressions

Post by wizekraker »

Runs really smooth, maps looks well balanced.
90fps on high
Im running:

i5 2500k
gtx 780SC
RAM 8GB
Windows 8.1
Last edited by wizekraker on Wed Oct 30, 2013 8:33 pm, edited 1 time in total.
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Re: First Impressions

Post by Hitman47 »

game is assum, but laggy at times when it shouldn't...
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Re: First Impressions

Post by Ash2Dust »

And the server crashes, servers are 50% completing a round tonight for me.
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Nix
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Re: First Impressions

Post by Nix »

Just checked my stats, I have 80% quits :thumbdown:
The next patch can't come any sooner...
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Kilo
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Re: First Impressions

Post by Kilo »

Getting some weird sound bugs where I lose some or all of my sounds.
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Jokerle
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Re: First Impressions

Post by Jokerle »

Kilo wrote:Getting some weird sound bugs where I lose some or all of my sounds.
like everyone yes. Similar issues already came up in the end game DLC.

DICE needs to tweak a lot of server things. Hopefully everything will be smoother in about a week.
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Frosteyy
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Re: First Impressions

Post by Frosteyy »

Things DICE need to fix:

-net code (it's atrocious, feels like getting killed by 200 pingers)
-hit reg
-mbt sliding
-server stability

At least we haven't seen the gun glitch. Fingers crossed. Knock on wood
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Necromancer
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Re: First Impressions

Post by Necromancer »

Commander is useless. Hes effect on the battlefield is negligible.
And its boring.
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ZebraPeps
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Re: First Impressions

Post by ZebraPeps »

Necromancer wrote:Commander is useless. Hes effect on the battlefield is negligible.
And its boring.
Being commander in BF2 was also boring most of the times (talking about public play). However, I wouldn't be so quick to pass judgement that a commander is useless. Wait a few weeks when all the "check out and test all the new stuff" has settled and some more serious gameplay starts evolving and pass judgement then if a commander is useless or not. In public play, being a commander can be frustrating if the team ain't paying attention/cooperating and the opposite is also true, having an ignorant commander is worse then not having a commander at all.
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Necromancer
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Re: First Impressions

Post by Necromancer »

i enjoyed playing as a commander in BF2. i played as a commander a lot. on public servers (only).
in BF2 you had a separate cool down for every feature, and the feature was not related to your team progress (unless it was physically destroyed in your base). when a UAV or artillery was deployed, no one was alerted, and nobody could stop it.


now you have a fill bar. shoot a rocket? can't drop vehicle. promoted a squad? can't shoot rocket. etc..
to have a rocket, a vehicle drop or even a squad promotion you need to hold the corresponding flags. bah.
not only that enemy commander can see where your missile is going an hour before it hits and alert everybody 10 times, it can also simply deploy the no-cost EMP UAV and destroy it in the air. Great.
The BF2 commander wasn't a game-changer. And the BF4 commander is 10 times weaker.
apart from being a platform to easily see the overall battlefield, friendlies and enemies, and provide some spotting its utterly useless in its current form.
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Nix
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Re: First Impressions

Post by Nix »

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Re: First Impressions

Post by Ash2Dust »

Really hope they get all of these server issues worked out. Theres a lot of gems to this game. Going to need a comprehensive manual on a lot of stuff.

Side note, I finally did find a server that didn't lag or crash. So it either Dice put out a hotpatch or theres something about the GSPs hardware. Unfortunately its on the west coast.
Frosteyy
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Re: First Impressions

Post by Frosteyy »

There might be a patch coming as early as Monday.
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elchino7
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Re: First Impressions

Post by elchino7 »

Is it a bug or the vehicles reload with "mags". I keep losing those extra shells when reloading.
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