New patch 16/12/13 - MANDATORY Nvidia drivers

Discuss the campaign and all things BF.

Moderator: Executive

User avatar
Hgx
Posts: 1182
Joined: Tue Jul 03, 2012 11:00 pm
Location: Argentina

New patch 16/12/13 - MANDATORY Nvidia drivers

Post by Hgx »

Apparently there are TWO patches today.

1 - Being a 900mb client patch
2 - Being a server side patch

Here is the change-log that includes the mandatory Nvidia drivers:

Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this.
Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
Fixed one of the issues related to the so-called “Netcode”
Fix for player tags not always showing when needed to, resulting in players shooting team members.
Fix for graphical flickering appearing on terrain.
Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
Fix for a Defuse bug where none of the teams would win a round by letting the timer run out. -Fix for players getting stuck in the revive screen after being killed.
Fix for players getting stuck in the kill camera after being revived.
Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
Made NVidia 331.82 or later driver versions mandatory for all players.
Disabled DirectX 11.1 on NVidia cards that have outdated drivers.
Fixed driver version not being properly detected on NVidia Optimus systems.
Fixed a minor crash that could occur when bringing up the scoreboard.
Fix for the issue where the game would get stuck in loading screen when players tried to join a Second Assault map without actually owning Second Assault.
I do love the slight snippy tone present in the use of "so called 'Netcode'". It continues as they explain that the specific fix relates to "so called 'Kill trading'". You can read what that means over at the DICE patch announcement page.

In addition to the client patch, another server update has also gone live. Patch R16 does the following:

Fix for some of the more common server crashes
Overall performance enhancements
UCAV ammo replenish time was set from 20 to 90 seconds (yeah, they didn't nerf its damage against tanks, great job DICE)
Round time limit intervals were added for the different server types

“Netcode” improvement
We’ve addressed the so called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server.

Source is:
http://www.pcgamer.com/uk/2013/12/16/ba ... medium=emp
http://battlelog.battlefield.com/bf4/fo ... 534426141/
Last edited by Hgx on Mon Dec 16, 2013 11:40 am, edited 1 time in total.
Image
User avatar
Jokerle
Supporting Member
Supporting Member
Posts: 1986
Joined: Fri Jan 11, 2013 1:13 pm
Location: latest crashsite

Re: New patch 16/12/13 - MANDATORY Nvidia drivers

Post by Jokerle »

see also battlelog...

Also, apparently gadget cant capture flags anymore :thumbup:
Wat ne Wuchtbrumme!
User avatar
Necromancer
Supporting Member
Supporting Member
Posts: 3315
Joined: Sat Jul 28, 2012 4:20 pm

Re: New patch 16/12/13 - MANDATORY Nvidia drivers

Post by Necromancer »

good luck hitman.
Image
-“Regret your helplessness…and feel despair.”
Achievement Unlocked: Battlefield 4 Uninstalled!!
Hitman47
Supporting Member
Supporting Member
Posts: 4285
Joined: Mon Jul 20, 2009 8:23 pm
Location: Hall of Fame

Re: New patch 16/12/13 - MANDATORY Nvidia drivers

Post by Hitman47 »

I am so fked...
BF2: C5 - Corporal | C6 - Corporal | C7 - Feldwebel (Sergeant) | C8 - Neutral Peace Keeper | C9 - Captain | C10 - Grand Moff (HC) | C11 - Macaca (Staff Sergeant) | C12 - Major | C13 - Corporal
BF3: C1 - Colonel | C2 - General | C3 - Neutral | C4 - Brigadier | C5 - Private | C6 - Brigadier General
BF4: C1 - Tournament Admin | C2 - General
elchino7
Posts: 663
Joined: Thu Aug 23, 2012 2:21 pm

Re: New patch 16/12/13 - MANDATORY Nvidia drivers

Post by elchino7 »

"We’ve addressed the so-called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server."

Winter is coming...
Image

"Clubbing, drinking, dancing, glancing, flirting, winking, greeting, meeting, chatting, laughing, talking, walking, leaving, weaving, stumbling, fumbling, cabbing, asking, viewing, brewing, nuzzling, cuddling, feeling, reeling, kissing, twisting, touching, rushing, stripping, gripping, clutching, thrusting, bending, arching, gasping, slacking, melting, sleeping, waking, smelling…
Dirt?
Scrabbling, pounding, thumping, bumping, screaming, scratching, groping, choking, crying, gulping, stifling… quieting.
Breathing…breathingbreathing
User avatar
Hgx
Posts: 1182
Joined: Tue Jul 03, 2012 11:00 pm
Location: Argentina

Re: New patch 16/12/13 - MANDATORY Nvidia drivers

Post by Hgx »

elchino7 wrote:"We’ve addressed the so-called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server."

Winter is coming...
Im going back to the bottom of the scoreboard.
Image
Ash2Dust
Executive
Executive
Posts: 4797
Joined: Mon Jul 20, 2009 8:23 pm
Location: California

Re: New patch 16/12/13 - MANDATORY Nvidia drivers

Post by Ash2Dust »

Soooo they are hiding the so called netcode issue by throwing out good hits?
User avatar
Necromancer
Supporting Member
Supporting Member
Posts: 3315
Joined: Sat Jul 28, 2012 4:20 pm

Re: New patch 16/12/13 - MANDATORY Nvidia drivers

Post by Necromancer »

fired BF4 twice, and both times i had to close it after 4-5 maps because of a memory leak. every map change more memory was used and when it hit about 7.5/8GB on map start i had insane frame drops and stuttering, closing BF4 only freed about 1GB of memory. had to restart comp.
i need to point out i was running the 32bit under windows 7 compatability mode (as leftover from soundloop freeze test)
Image
-“Regret your helplessness…and feel despair.”
Achievement Unlocked: Battlefield 4 Uninstalled!!
Darkrider312
Posts: 305
Joined: Wed Jul 25, 2012 12:16 am

Re: New patch 16/12/13 - MANDATORY Nvidia drivers

Post by Darkrider312 »

I laugh that the patch notes incorrectly said the SUAV instead of the UCAV for the roadkilling fix.
BF3 C3: PRIDe Private [PI4i]
BF3 C4: STAR Private 2 [SIM2]Image
BF3 C5: LOD Private [LLE1]Image
BF3 C6: SCAR Specialist [SISp]Image
BF4 C1: ALLIES Private First Class [ADOG]
BF4 C2: 9th MU Private [9MU]
BF4 C3: TCF Private First Class [TCF]Image
User avatar
Hgx
Posts: 1182
Joined: Tue Jul 03, 2012 11:00 pm
Location: Argentina

Re: New patch 16/12/13 - MANDATORY Nvidia drivers

Post by Hgx »

Already played for 4 mins and crashed.
Still getting "1 shot killed" (not the actual bug, but the netcode just showing me all the hits at the same time)
Image
User avatar
Necromancer
Supporting Member
Supporting Member
Posts: 3315
Joined: Sat Jul 28, 2012 4:20 pm

Re: New patch 16/12/13 - MANDATORY Nvidia drivers

Post by Necromancer »

Darkrider312 wrote:I laugh that the patch notes incorrectly said the SUAV instead of the UCAV for the roadkilling fix.
then stop laughing. :wink:
its not incorrect. according to DICE the SUAV is supposed to be able to kill a person, but not a line of people (like in here). so now it is destroyed on impact.
Image
-“Regret your helplessness…and feel despair.”
Achievement Unlocked: Battlefield 4 Uninstalled!!
User avatar
Nix
Posts: 499
Joined: Wed Apr 03, 2013 12:56 pm
Location: Arizona, United States

Re: New patch 16/12/13 - MANDATORY Nvidia drivers

Post by Nix »

First two rounds of TDM:

1. http://battlelog.battlefield.com/bf4/ba ... 772665445/
2. http://battlelog.battlefield.com/bf4/ba ... 772665445/

- Killed behind walls more often then usual
- Trading still exists
- Killed by someone, but the killcam doesn't say who or where.
- Instakills still exist. (all of them came from that "Aceves89" guy)
- Hits not registering half the time.(And I'm not exaggerating...)

Gee Gee DICE.

Either DICE fecked up this game so much, or I'm the unluckiest guy in the history of FPS game bug victims...
Image
MAAfield 4: MAA Rising, Second MAA, MAA Strike, MAA's Teeth, Final MAA, MAA Operations, Community MAA and Legacy MAA
User avatar
matsif
Executive
Executive
Posts: 4495
Joined: Mon Jul 20, 2009 8:23 pm
Location: I don't exist.

Re: New patch 16/12/13 - MANDATORY Nvidia drivers

Post by matsif »

I'm pretty sure they pull the "netcode" and "kill-trading" stunt because probably 90% of the game's players don't understand what netcode actually is or does. Yes it plays in to the kill trading, getting hit behind walls, etc, but it's not all that is involved.

still not in good taste though.
woke up this morning, put on my slippers, walked in the kitchen and died
Darkrider312
Posts: 305
Joined: Wed Jul 25, 2012 12:16 am

Re: New patch 16/12/13 - MANDATORY Nvidia drivers

Post by Darkrider312 »

Necromancer wrote:
Darkrider312 wrote:I laugh that the patch notes incorrectly said the SUAV instead of the UCAV for the roadkilling fix.
then stop laughing. :wink:
its not incorrect. according to DICE the SUAV is supposed to be able to kill a person, but not a line of people (like in here). so now it is destroyed on impact.
I stand corrected. The reason I thought it was supposed to be the UCAV was because it's possible to roadkill with the UCAV and it does not count towards the kills needed for that one achievement.
BF3 C3: PRIDe Private [PI4i]
BF3 C4: STAR Private 2 [SIM2]Image
BF3 C5: LOD Private [LLE1]Image
BF3 C6: SCAR Specialist [SISp]Image
BF4 C1: ALLIES Private First Class [ADOG]
BF4 C2: 9th MU Private [9MU]
BF4 C3: TCF Private First Class [TCF]Image
User avatar
undrt0w
Supporting Member
Supporting Member
Posts: 1493
Joined: Mon Jul 20, 2009 8:23 pm
Location: Bulgaria

Re: New patch 16/12/13 - MANDATORY Nvidia drivers

Post by undrt0w »

Graphical flickering and one color terrain appeared AFTER the patch for me. No grass or other effects on the terrain...just plain green color that flickers...makes it impossible to play.
Image
Welcome Committee Member
What is GC? | Getting Started at GC | Campaign Sign-up Video | FAQ | Forum Netiquette

New Members do you need help?
Find me on TS or send me a PM
Post Reply