Dragon's Teeth Gameplay Reveal

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Róka
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Dragon's Teeth Gameplay Reveal

Post by Róka »

http://www.twitch.tv/battlefield
They've already talked about hairpicks and babies.
Propaganda map takes place in North Korea and Chainlink isn't always linear.
Drunken Sagon gives me a Sharqi Peninsula vibe.
Lumphini Garden reminds of the outside of Metro and Damavand Peak. Actually it reminds me of Laguna Presa except without the huger body of water on the side, maybe Panama Canal without the larger buildings.
Wow this dev said the new EOD battlepickup is like a "killstreak" Really? COD~ you couldn't just avoid that word completely...
And they said this is like the BF4 version of BF3's CQ DLC, so I'm happy because it's not crowded, still focuses on infantry but includes BF vehicles and space with normal Conquest modes.
It's pretty 2 and 2. 2 of the maps only have maybe 1 LAV or 1 Tank per team and has more infantry CQC, while the other 2 have a more traditional BF4 spacing and include little birds and more armor.

EDIT: I don't care what anyone thinks I enjoy the cinematic trailers that DICE makes and what they did with incorporating the multiplayer with the singleplayer as an actual story is good and something they haven't done.
http://www.youtube.com/playlist?list=PL ... 0-eSFjlLzv
Last edited by Róka on Mon Jul 14, 2014 8:19 pm, edited 8 times in total.
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Di3for3v3r
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Re: Dragon's Teeth Gameplay Reveal

Post by Di3for3v3r »

i like it so far :D
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lakefisher1
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Re: Dragon's Teeth Gameplay Reveal

Post by lakefisher1 »

This is dull. I want them to show us the map, not some crumby gameplay, and some awful commentary on the gameplay. Just go through the maps and talk about interesting features, there is no point in having a dev there if they don't. Although the actual DLC looks nice.
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fulyloded
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Re: Dragon's Teeth Gameplay Reveal

Post by fulyloded »

I have to say that this looks like a pretty solid DLC so far with the exception of pearl market. I think propaganda and sunken dragon are going to be pretty cool and interesting maps.
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Jokerle
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Re: Dragon's Teeth Gameplay Reveal

Post by Jokerle »

meh
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Hgx
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Re: Dragon's Teeth Gameplay Reveal

Post by Hgx »

Pearl Market too much for my taste. CoD + Flood Zone.
I don't really like the design of the Garden map.
Propaganda and Sunken Dragon look cool and I hope to see them here in GC.
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Róka
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Re: Dragon's Teeth Gameplay Reveal

Post by Róka »

Hgx wrote:Pearl Market too much for my taste. CoD + Flood Zone.
I don't really like the design of the Garden map.
Propaganda and Sunken Dragon look cool and I hope to see them here in GC.
Well yeah but we played Flood Zone in GC lol
And they only showed CTF on Lumphini Garden so hoping to see it better with Conquest
and especially Sunken Dragon, like I said, it gives me a Sharqi Peninsula vibe even though it's more like a baby of Shanghai and Dawnbreaker.
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oneandonlynacho
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Re: Dragon's Teeth Gameplay Reveal

Post by oneandonlynacho »

Do we know what time it will release?
Fields
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Re: Dragon's Teeth Gameplay Reveal

Post by Fields »

THIS is our CQ? :silent: :thumbdown: :cry:

It's not like anything could compete with the best DLC released in any game ever conceived in past, present or future times, through the eons, but still... This gameplay has... tanks... chopters... boats... :thumbdown: :thumbdown: :thumbdown:

Why do you do this too me, BF4? WHY? :evil:
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Róka
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Re: Dragon's Teeth Gameplay Reveal

Post by Róka »

Fields wrote:THIS is our CQ? :silent: :thumbdown: :cry:

It's not like anything could compete with the best DLC released in any game ever conceived in past, present or future times, through the eons, but still... This gameplay has... tanks... chopters... boats... :thumbdown: :thumbdown: :thumbdown:

Why do you do this too me, BF4? WHY? :evil:
I thought you would say this.
But there's something still just for you! You still have Metro, and now you also have Pearl Market and Propaganda!
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CekiHappy
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Re: Dragon's Teeth Gameplay Reveal

Post by CekiHappy »

I saw TheRussianBadgers gameplay of this, and Iv gotta say that the maps look pretty solid. Im a bit disappointed that there's no large air maps, but well designed close quarters is always a good thing.
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Re: Dragon's Teeth Gameplay Reveal

Post by zorplex »

But still no patch for visual recoil, triage and flinch reduction!!! :(

At least I finally get a Deagle in Battlefield! It's apparently OP so I hope they don't nerf it too hard...
Last edited by zorplex on Tue Jul 15, 2014 2:28 am, edited 1 time in total.
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Gamma009
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Re: Dragon's Teeth Gameplay Reveal

Post by Gamma009 »

zorplex wrote:At least I finally get a Deagle in Battlefield! It's apparently OP so I hope they don't nerf it too hard...
DICE actually nerfs things?! :o
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Róka
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Re: Dragon's Teeth Gameplay Reveal

Post by Róka »

Gamma009 wrote:
zorplex wrote:At least I finally get a Deagle in Battlefield! It's apparently OP so I hope they don't nerf it too hard...
DICE actually nerfs things?! :o
:roll: Jets & tanks 'nuff said
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Re: Dragon's Teeth Gameplay Reveal

Post by Hgx »

Played all 4 maps in CQL mode with 64 players and a squad full of mates.

Great fking designed maps, +1 for adding them into the GC map.

Including Peal Market that looks like if Bazar and Poop Zone had a child, it's a good fun map to play with mates.
The other 3 are more BF standar and have a really solid design IMO.
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