List of 1.2 bugs

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YouSawNothing
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List of 1.2 bugs

Post by YouSawNothing »

http://totalbf2.com/forums/showthread.php?t=57621




This post will notify the BF2 community (and hopefully Dice employees), of the massive amounts of bugs 1.2 has created, and failed to mend. Please reply with a bug that is not mentioned, or better yet reply with a link to a video or screenshot with the mentioned bug for proof. This list will be edited frequently, think of it as a wiki for the 1.2 bugs.


New Bugs:

1 Many weapons dont make a sound/animation when others fire them, This is a big deal as you have no way of knowing what direction you are being shot from.
2 Quite often when putting the shock pads away un-charged, you get them out to use them again and they do nothing, you keep pressing to revive somebody and nothing happens.
3 Nade launcher nades don’t bounce for me, some people say it works for them, others say it doesn’t. All I know is I can shoot my feet and kill myself instantly.
4 Nade launcher nades and rocket launcher rockets now often disappear after being fired without an explosion.
5 Packet Loss/Lag Bug. 1.2 seemed to of caused lots of short moments where there is major lag where information is not being sent properly from the player to the server.
This includes: Sniper rifle zooming in, few moments later the person unzooms automaticly due to lag, because the server wasn't aware the person zoomed in, in the first place. AT Rocket firing and going through an armored vehicle, then a few moments later the rocket is not fired, because the server was never aware the person shot. This also includes a hand grenade problem, someone trys to throw a hand grenade, but through lag it doesn't happen, the user trys again to throw, then two grenades are thrown.
6 Sometimes I spawn and im sunk into the ground or unable to move, jumping usually fixes this.
7 Some people have claimed to have invisible buildings and trees, I have not had this one however.
8 In BFHQ my rank is "rankname", my next rank is "private" and my progress to next rank is 100% despite being in fact 60%.
9 Hit indicator often doesn’t display for sniper rifles and some other weapons.
10 AA Bug, Hard to explain.
Video: http://media.putfile.com/zataraa
11 Massive amounts of graphics lag for very high performance pc users.
12 Map filter no longer works on server browser.
Video: http://media.putfile.com/map-name-filter-bug
13 Firing a TOW mounted on a HMMWV in Special Forces results in the whole server crashing. Video Note: Sorry to the comcast server provider, for crashing two of your servers (forgot to film the first time).
Video: http://media.putfile.com/Tow-crash
14 Strange number appears on radar / floor sometimes. (UAV radius in meters?).
15 Mystery death - You die without hearing a shot, seeing a hit indicator, or reading how/whom on the console. A simple "player is no more". Video Note: In this movie the person doesn't die, however there is no shot to be heard, and no person to be seen.
Video: http://media.putfile.com/no-bullet-sound
16 Name bug where a player's name only shows up after they have been killed.
17 F2000 sometimes depletes the entire clip in a single shot, which if they kill an enemy you don't get the points from the kill.'
18 Blackhawk flares glitch
Video: http://media.putfile.com/Battlefield-2-12-Blackhawk-bug
19 Medic defilibrator glitch, it recharges while not in use - even if it is not being used for a fraction of a second.
Video: http://media.putfile.com/Medic-bug-12
20 Join Game bug, when a round is over, and a new round commences, clicking the 'Join Game' does not get rid of the round score screen. Video Note: Believe me, I was clicking the 'Join Game' like there was NO tomorrow!
Video: http://media.putfile.com/join-game-bug
21 Squad bug, more than 6 people are in a squad. Pic Note: Look on the left, squad entitled 'QC'.
Picture: http://x7.putfile.com/2/4522330281.png
22 Texture problems, lots of texture errors have been created in 1.2, more specifically on sandbag textures.
Picture: http://x4.putfile.com/2/4915233341.jpg, http://x4.putfile.com/2/4915241656.jpg, http://x4.putfile.com/2/4915233341.jpg
23 Invisible gunner, a bug, discoverd by trying to capture footage of other known bugs, that's just how packed 1.2 is with bugs. It seems the kit items of the gunner were slightly visible, but the body is nowhere to be seen.
Video: http://media.putfile.com/Invisible-Gunner
24 Taking a screenshot through Battlefield is no longer possible.
25 Reload animations loop continuously, most known for the sniper weapons and the DAO-12.
26 Explosives warning skulls for Claymores, AT Mines, and C4, are sometimes not displayed if they are friendly, or sometimes they are displayed if they are the enemy's. Since the 1.2 patch made explosives not to be triggered by friendlys, if there is an enemy mine or claymore with the bug, they could die.
Video: http://media.putfile.com/warning-bug


Minor Errors:

1 Ribbons can no longer be highlighted/viewed through clicking in the ribbons section in BFHQ, Special Forces awards can only be viewed while the Special Forces mod is activated.
2 Under community menu Special Forces version number is '1.12', however BF2 is labelled 1.2.
3 Incorrect version number in BFHQ.
Video: http://media.putfile.com/version-number-bug
4 The grey text which informs you of whom you killed does not display if you are commander.
Picture: http://img.photobucket.com/albums/v1.../commander.jpg


Existing Bugs Still Not Fixed:

1 Red/Blue name tag bug still exists and is now worse then ever.
Video: http://media.putfile.com/redname-bug
2 Half the time it is impossible to run in special forces.
3 Veteran tactical support badge and special forces medals still cant be achieved.
4 Map bug on zatar and dalian plant still exists despite EA claims it was fixed.
5 Unable to make squads / become commander sometimes.
6 Sometimes you join a server and your a private with no unlocks.
7 It is still possible to enter buildings not designed for entering in order to shoot people without being seen.
8 Multiple pack toss - when playing support kit, I'll toss TWO ammo bags with ONE click.
9 Sometimes vehicles go invisible when looking directly at them.
10 When healing or resupplying the 'zipping' sound from a heal or a metal 'ching' from a resupply continuously loops until one is resupplyed or healed again.
11 When you are in a vehicle repairing something, the repair bar comes up, but it's always 100%, you can't see how much you have repaired at all.
12 In some instances, if someone shoots their gun, the shooting sound continues until the person is dead, or shoots again. This happens most frequently to the AKS 74U, however it has been witnessed on other weapons.
13 Shooting a sniper rile, the cocking animation is not played majority of the time, the odd time the whole reload animation doesn't work.
14 'E Bug' Sometimes typing a text message in game with the letter 'e' often results in the person who is in the vehicle to exit, this is most frustrating while in a plane or helicopter.
15 Jumping, or running beside a vehicle squeezed up agaisnt a wall or another vehicle of somesort, will kill you instantly, and counts as a suicide ("[Your Name] is no more.").


Bugs 'Fixed' By 1.2 Patch


45 Bugs created by the 1.2 patch (and counting), and 5 bugs fixed by the 1.2 patch, However many of the few bugs that are mentioned to be fixed in the changelog (see below) I have never seen in my entire life.

- Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
- Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
- Fixed a bug whereby non-xpack mods cannot use xpack shaders.
- Fixed bug in TV guided missiles of Havoc helicopter. [This is the only bug I have encountered that is presumed to be fixed.]
- Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased. [MP7 fire rate bug? I have never heard of it, and the other changes mentioned are gameplay tweaks, not bugs.]

Special thanks to '[WOLF]bbob' for the idea, and 'KobraKai' (on the BF2S forums) for the original bug list.
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YouSawNothing
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Post by YouSawNothing »

i have yet to experience any of these bugs as i have not been able connect to account server since i got the patch so ill try to join on battle days but besides that its not worth the frustation to me
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WoodenPlank
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Post by WoodenPlank »

Theres another patch coming soon.

They mentioned that they may start a limited beta-test with certain people this week. Maybe we could contact EA about this and offer the use of GC players and server for some real-life testing? My understanding is that most testers just test specific things, dont actually play real matches under the test patch. We could offer to do this in a controlled environment and report results to EA.
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Fishyman8u
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Post by Fishyman8u »

I had a bug at the begginning of the main battleday in the messing around on the server time b4 the battle. I couldn't go prone and my gun never needed to be reloaded and never overheated (Support kit). It went away when the server restarted though. I've also got a little more lag than b4 the patch. Even on singleplayer... :? weird stuff...
YouSawNothing
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Post by YouSawNothing »

ya EA truly deserves this award

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Ash2Dust
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Post by Ash2Dust »

I've experienced at least 3/4 of these bugs recently and wonder what the last patch fixed.

Thanx for the link to the evil empire forum. I'll direct my anti-EA quality posts there.
tvuk
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Post by tvuk »

5, 25 and 26 are the ones I've noticed most.
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j0n3s
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Post by j0n3s »

OMG
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Fanne
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Post by Fanne »

oh no, now I know where my TKs came from last battle...

15 Mystery death ,
it seems like he got damage from jumpin down, a bit late and also with use of para. Can be the lag /packet loss. It happend to me some times.
21 Squad bug
we can use this one insted of split the Squads into two :lol:
22 Texture problems
on some maps I get black ground in some places only by viewing in a specific angle ( can also have to do with grafic settings ? )

and so much more :cry:
speed_demon
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Post by speed_demon »

EA always gives the excuse that the patches are delayed because they need to do more testing...obviously they need a new excuse, cuz according to all that crap above, they aren't testing the right stuff.

But definitely try and get at least 2 GC members as testers...because we all know there will be quite a few testers from BF2Ccmbat. This is a good opportunity to steal some thunder.
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madcow
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Post by madcow »

I don't think I saw this bug mentioned:

In the "Meet the Pubbies night" the other day I got another bug where the game jammed me in a particular squad and would not let me leave it, whatever I pressed. Even though my squadmembers still appeared as yellow dots and the squadleader was highlighted as such, it wouldn't let me spawn on him ever despite being able to click his icon as a spawnpoint.

I also quite often hear the repeating sound bug, it can get really annoying especially when the sound of the artillery firing is constantly being played back through your speakers :)
DrZoidberg
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Post by DrZoidberg »

I'm not sure if its a bug, but when I get in stationary AA and fire the missiles, it won't let me exit until after the missiles have reloaded, in which time the chopper comes and kills me.
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Ash2Dust
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Post by Ash2Dust »

Only AA and TOW exiting probs I've run into seems that I need to turn to exit. If a vehicle or something is next to it, it wont let me out until I turn. But maybe it reloaded during my turning and my hypothesis is wrong.
WoodenPlank
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Post by WoodenPlank »

madcow wrote:I don't think I saw this bug mentioned:

In the "Meet the Pubbies night" the other day I got another bug where the game jammed me in a particular squad and would not let me leave it, whatever I pressed. Even though my squadmembers still appeared as yellow dots and the squadleader was highlighted as such, it wouldn't let me spawn on him ever despite being able to click his icon as a spawnpoint.

I also quite often hear the repeating sound bug, it can get really annoying especially when the sound of the artillery firing is constantly being played back through your speakers :)
Same happened to me after being teamswitched. Couldnt exit the squad, couldnt spawn ANYWHERE, had to leave and rejoin the server to fix it.
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madcow
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Post by madcow »

2 "New" bugs that I saw on the Tuesday EUBO:

The first one belonged to Chefcook - twice (I think) it displayed that he had been killed by [ARTILLERY] when there was none in use.

The second happened to me - I was lying down at the back of the ship and then received a message that I had been killed by Fishyman8u (the message also appeared to every player that I had been teamkilled by him) however he was at the other end of the ship and I had not received any damage. I'm not sure if it gave him negative points or not.

I think I would classify these as bugs however I have never seen or heard of them before so maybe it was just that map or a one-off. :?
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