[Star Citizen] - Spaceships in space est. 2012.

Arrange pub meets and gathers, discuss your favorite games.

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haruky
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Re: [Star Citizen] Chris Roberts is back in the gaming indus

Post by haruky »

Tea-Assault wrote:I spent about 5 hours on chatroll between yesterday and today, matsif you are so right about the entitled romping around complaining everywhere they can.. there are forumites flooding the chat every minute
I think a lot of it comes down to people being unpatient and wanting it right now at this exact moment. In the grand scheme of things, a few days of delays really doesn't mean much. I'm glad I'm no longer my former impatient 18 year old self.
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haruky
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Re: [Star Citizen] Chris Roberts is back in the gaming indus

Post by haruky »

Lots of fixes... but with fixes, come more bugs! Here's the update on the ArCoM.

Blockers

Dogfight Module – Multiplayer – Camera – After respawn character is stuck looking up
Lag in feedback and update of essential game events resulting in increasingly divergent multiplayer sync

Critical


After respawning, the player immediately blackout, couldn’t get back into gameplay
Character shakes and twitches when freelooking left or right in any cockpit
Free look does not work in Single Player in the Hornet
Server put into a bad state after round end, unable to accept further player connections or recover
Aurora – Crash after 3 deaths from border in 3rd person
300i does not seem to be able to lock / fire missiles in multiplayer
Cockpit camera shakes when seated in DFM Aurora

Major

Dogfighting Module – Vanduul Swarm – All Maps – Animation – Missing flight animations for the pilot in the cockpit when flying the Aurora
Moderate

300i – The player character’s hands are contorted in the cockpit view
Walk through railing, fall out of map after interacting with helmet pedestal

RESOLVED!

Vanduul Swarm – Display drivers can crash when Vanduul spawn or blow up
Battle Royale (Crash) – While Flying (Shader)
Vanduul Swarm (Crash) – Shortly after missile lock
All Maps – Occasionally, when first spawning into the maps lasers and ballistic fire * is invisible but can be heard when firing – they eventually appear
Crash on exit after returning from DFM match
Character is unable to exit DFM Aurora bed if helmet is on
Gforce animations are not playing on the pilot in any of the ships
Character and parts of cockpit interior vanish while accelerating
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Re: [Star Citizen] Chris Roberts is back in the gaming indus

Post by Jokerle »

the M50 looks so aweseome! http://imgur.com/a/svmJY#0
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SeraphiM0352
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Re: [Star Citizen] Chris Roberts is back in the gaming indus

Post by SeraphiM0352 »

Jokerle wrote:the M50 looks so aweseome! http://imgur.com/a/svmJY#0
damn thats sexy. so glad i decided to buy one :D
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Re: [Star Citizen] Chris Roberts is back in the gaming indus

Post by UKDude20 »

SeraphiM0352 wrote:
Jokerle wrote:the M50 looks so aweseome! http://imgur.com/a/svmJY#0
damn thats sexy. so glad i decided to buy one :D
Just one?

I'm still hoping that there'll be space in the Connie for the M50.. if not, I'm SURE there's space in my merchantman or my Starfarer can be rigged up as a transport of some sort..

Still bummed that I didn't get a vanduul when I had the chance though.. got the M50 instead.. poor choice..

May the LAMP light your way.. or burn you with fire.. depending of If I like you or not.
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matsif
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Re: [Star Citizen] Chris Roberts is back in the gaming indus

Post by matsif »

new TFTC:

-organizations can have shared hangars, but you can't let others use your hangar as it's your "house"
-discussion of how the flight computer will impact racing
-CR not sure of simultaneous planetside and space missions (think assault on endor in return of the jedi) because planetside and space instances aren't in the same instance
-cosmetic client-side only mods will probably be allowed, assuming they aren't abusing the game
-discussion of the character modeling tech they are sharing with Warhorse games (Kingdom Come: Deliverance)
-some talk of the "monument" that will list the year+ long subscribers
-all ships that fit in deluxe hangar will fit in the asteroid hangar. cutlass owning will default you to the asteroid hangar, but choosing hangars is in the works
-discussion of how to acquire citizenship to the UEE without doing SQ42 (military service)
-arena commander will have the possibility of being balanced separately from the PU, but may not be. ships will be handicapped by points in AC
-300i series will be faster/lighter/nimbler than the hornet. hornet was quoted as a heavier, stronger weapons platform.
-organizations will have reputation with other organizations
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haruky
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Re: [Star Citizen] Chris Roberts is back in the gaming indus

Post by haruky »

Looks like the Arena Commander is close to being launched. Rumor has it that they'll do another Go/No-Go meeting tomorrow morning after some intensive QA testing overnight. Here's the quote from RSI.
We’re almost there! A weekend of hard testing revealed several blockers in the current Release Candidate. The team has worked to resolve these today, and believe we have a good build now. Our internal QA group will be testing it overnight tonight, with our next “go/no-go” meeting scheduled for early tomorrow morning. The good news is that we’re closer than ever, and our efforts over the weekend had the team resolving issues on the fly as they were found by QA.

We will update you tomorrow morning (US time) on the results of the go/no-go meeting.
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haruky
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Re: [Star Citizen] Chris Roberts is back in the gaming indus

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Re: [Star Citizen] Chris Roberts is back in the gaming indus

Post by Tea-Assault »

Only 3 days till I get to see how it is :D
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Re: [Star Citizen] - Arena Commander Released!!

Post by matsif »

like 12GB of dl 8O
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Re: [Star Citizen] - Arena Commander Released!!

Post by Tea-Assault »

Ok so basically I couldn't wait even though exams so I downloaded to the laptop, and what seems to have happened is that in the transfer of files to the CDN, they lost the map packs somewhere so basically you can't use AC at the moment because you will be stuck in loading screen to maps that don't exist lol
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matsif
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Re: [Star Citizen] - Arena Commander Released!!

Post by matsif »

woke up this morning, put on my slippers, walked in the kitchen and died
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Re: [Star Citizen] - Arena Commander Released!!

Post by CekiHappy »

You guys are on too damn much. I thought I would be the first to post something about it since I couldn't get to sleep, but I have no choice but to bow down to the masters.
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Re: [Star Citizen] - Arena Commander Released!!

Post by Calloutman »

Haha, it's the middle of the day here.

It took me ages to realise that you have to pick up the helmet from outside the ship to actually get into the simulation.
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Re: [Star Citizen] - Arena Commander Released!!

Post by Wi1D_K4rD »

Ha, just woke up to find a thunderstorm hitting my area that's supposed to last well into when I need to go to class. Considering I don't have a car I'll be damned if I'm walking in it. So this coming out today is almost serendipitous. Now here's crossing my fingers I don't lose power...
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