[Arma 2:] DayZ mod

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Gwynzer
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Re: Arma 2: DayZ mod

Post by Gwynzer »

US players get a lot of lag in EU Server, and vice versa. Small plays are manageable on a server across the pond, if annoying. The EU Server has a camp with vehicles and extra loot, and the US group has set up near the same location. Player inventory carries over servers, so we can trade between the two camps.
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Yob
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Re: [Arma 2:] DayZ mod

Post by Yob »

Ahhh...now I get it. BTW, still alive with broken leg. Almost back in Cherno.
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Re: [Arma 2:] DayZ mod

Post by Yob »

Yeah, so...crawled all the way from Castle Z to Cherno hospital tent, healed up and got shot by a bandit. WTF! Been killed by every player I've ever come across in DayZ so far..I'm going bandit my next spawn.
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Re: [Arma 2:] DayZ mod

Post by marvk »

[youtube]http://www.youtube.com/watch?v=zxdx11pfzTE[/youtube]
My audio is missing but.. yeah. :D
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Re: [Arma 2:] DayZ mod

Post by Arcturus »

The server has been updated to the latest ARMA II beta version (95054), be sure to update your client as well, or BattlEye may ban you.
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Re: [Arma 2:] DayZ mod

Post by Yob »

I logged on. It was nighttime. I got scared and left.
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LoA
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Re: [Arma 2:] DayZ mod

Post by LoA »

marvk wrote:[youtube]http://www.youtube.com/watch?v=zxdx11pfzTE[/youtube]
My audio is missing but.. yeah. :D
What program did you use to render that? Looks pretty bad. :P Nice shots though.
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Re: [Arma 2:] DayZ mod

Post by Yob »

My DayZ name is Serene86 in case you have me in your crosshairs.
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Arcturus
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Re: [Arma 2:] DayZ mod

Post by Arcturus »

ARMA II: Combined Operations is on SALE. BUY IT! You know you want to and now is your chance.
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Re: [Arma 2:] DayZ mod

Post by LoA »

New DayZ map! Lingor Island, a custom map.

Arma II Lingor Island MAP (this is only the map) http://www.armaholic.com/page.php?id=10792 Extract to your Arma 2 operation arrowhead folder like you did with DayZ.

Lingor Island DayZ MOD (this is the mod that mods dayz "MOD INCEPTION") http://dayzlingor.tk/content.php

Extract and overwrite if asked.

Now go to steam, right-click on Arma 2 operation arrowhead > properties > Set launch options > Copy and paste this: -beta=Expansion\beta;Expansion\beta\Expansion -mod=@lingor;@dayz_lingor -nosplash -skipIntro /high

If they release a update for the DayZ lingor mod, just visit http://dayzlingor.tk/content.php , and repeat the Lingor Island DayZ MOD process.
Last edited by LoA on Mon Aug 06, 2012 1:12 pm, edited 2 times in total.
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Liljedahls
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Re: [Arma 2:] DayZ mod

Post by Liljedahls »

focking awesome
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Chxrles
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Re: [Arma 2:] DayZ mod

Post by Chxrles »

Can't tell if the recoil helped Marv's aim on to the second guy or he edited that way too look bad-ass.

Awesome :D
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Re: [Arma 2:] DayZ mod

Post by Róka »

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Yob
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Re: [Arma 2:] DayZ mod

Post by Yob »

So yeah, been in this Beta since June. Getting more fecking awesome every patch. Friend "Serene" if you want to group up. You must use TeamSpeak or you will die.
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Róka
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Re: [Arma 2:] DayZ mod

Post by Róka »

DayZ GC Shenanigans Preview ;D

http://youtu.be/WJY_KUjkrEs?hd=1
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