BF4 21cw vs gc

=Introduction=

Preamble
Battlefield 4 is a tactical first-person shooter set in the modern era, and is developed and distributed by EA Games.

At Global Conflict the multi-player aspects of the game are utilized to simulate a conflict between two organized armies. Members join a side and agree to abide by the rules of that army and to participate in the campaign as outlined in the Campaign System that follows. The Campaign is played out using original (vanilla) BF4, China Rising, Second Assault, Naval Strike, Dragon's Teeth, Final Stand and Night Operations.

Each army is headed by a General aided by the High Command (HC). The HC is responsible for the smooth running of their army. The HC will accomplish this through the delegation of authority in a manner of their choosing. This authority will not extend to breaching the Rules of Global Conflict and in any case will not supersede the authority of the Tournament Admins or of the Executive.

The guiding principle of the campaign shall be an attitude and display of gentlemanly and sportsmanlike conduct. If any rule in its interpretation or implementation should breach these generally accepted principles then this rule must be adapted to comply. If any rule is unclear in its interpretation then it must be applied with this guiding principle determining its intent and outcome.

In short 21st Century Warfare, or 21CW, is an organized community-based tournament and gaming society that plays large-scale Battlefield 4 battles. They are not a clan, far from it. What they provide is a place for players seeking better, more organized place to play BF4 than the pub servers provide. A place to meet new friends from all over the world and kill them! A place where someone can contribute and advance through effort and hard work. A place where the concept of TEAM reigns supreme.

Unlike many clans, ladders, or competition teams there are no tryouts to join 21CW. Our only requirement to play with us is the desire to be something bigger than yourself. We are open to everyone around the world over the age of 16, no matter their in-game skill level. At 21CW it is about group achievement, not individual skill.

The goal of the Campaign is to gain control of 70 points or to force the other side into surrender. The Campaign Points will be illustrated and hosted on the home page of Global-Conflict.org. As the campaign progresses the campaign points will be updated to reflect the ebb and flow of each army's score.

Definitions

 * Game Server:
 * The battle will be played on two servers. The GC EU Server and the 21CW US Server


 * Teamspeak Server
 * ts.global-conflict.org:9988


 * Army
 * One of two factions competing for world domination on the campaign map.


 * Map
 * a Battlefield 4 map in a specific game mode and size, e.g. "Caspian Border 32 Vehicles"


 * General, HC
 * Leaders of each army are traditionally referred to as Generals. The highest-ranked officers in each army are referred to as the High Command (HC).


 * TA
 * Tournament Administrators are a group who run the day-to-day functioning of the campaign on their server. They are the "referees" who police the fairplay rules and administer all aspects of the tournament. Both communities have internal teams which may handle some of these matters within their own group, however for the purpose of the campaign these are the contact points for any issues, and the people in charge during battledays.
 * o1oo1
 * Gwynzer
 * InsanityRocks
 * FieldsOfBlue
 * 0nly_tom
 * Duke
 * H4RP
 * Nizmollusk
 * Snipe


 * SBT
 * Standard Battle Time is the time at which the main Saturday battle day will begin. This is currently 18:00 UTC but will be adjusted this campaign for the end of day lights saving.


 * Break between servers
 * At approximately 3 hours into the Battleday there will be 30 Minute break. The exact time to be agreed upon by the Generals each day, but is expected to begin between 2 hours 45 mins at the earliest to 3 hours 15 minutes at the latest.


 * Initiative
 * The army with Initiative will have their map first in the Battle Days maplist and can set the position of their Infantry only map. Initiative will be rotated weekly, and GC will start with the Initiative on week 1 of the campaign.

=Maps=

Map Pool

 * The map pool is located Here


 * A version of a map can be played once and will be removed from the map pool
 * Once all maps have been played the map pool will be refreshed

Vehicles Enabled

 * Jets allowed ONLY for jetdropping. The guns can not be used nor is the vehicle to attempt to ram another object.
 * All other vehicles rule free
 * Banned weapons list applies

Infantry Only

 * Vehicles where the driver can shoot are not allowed to be used or spawned in
 * AMTRAK IS allowed
 * Mobile Artillery is NOT allowed
 * Banned weapons list applies
 * Javelin is banned on Infantry Only mode

Complete list of banned vehicles in infantry only mode:


 * TANKS
 * TYPE 99 MBT
 * M1 ABRAMS
 * T-90A
 * HT-95 LEVKOV
 * INFANTRY FIGHT VEHICLES
 * ZBD-09
 * LAV-25
 * BTR-90
 * MOBILE ANTI AIR
 * LAV-AD
 * TYPE 95 AA
 * 9K22 TUNGUSKA-M
 * ATTACK BOATS
 * RCB
 * DV-15
 * ATTACK HELICOPTER
 * Z-10W
 * Mi-28 HAVOC
 * AH-1Z VIPER
 * SCOUT HELICOPTER
 * Z-11W
 * AH-6J LITTLE BIRD
 * MOBILE ARTILLERY
 * M142

Order of maps
The order of maps played will be alternated weekly


 * 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3
 * GC-1, 21CW-1, GC-2 , 21CW-2 , GC-3

Map Selection

 * The army with initiative will pick 1 infantry and 2 Vehicle maps
 * The army without initiative will pick 1 infantry and 1 Vehicle map
 * Each army will pick their preferred first round side with their map choice.
 * Infantry only maps can not be played back to back, as such the army that has initiative can not have their infantry map as their middle pick.
 * Initiative side picks where to put their Infantry Only Map in case of in a row. Non-initiative gets moved accordingly.


 * Map picks are due Monday 12:00 AM GMT (midnight between Monday and Tuesday) and will be posted publicly in each armies respective forums

=Battle Days=

Battleday Startup Protocol

 * Server restarted 1h before SBT.
 * server settings checked 30 minutes before SBT
 * password spread to armies 15 minutes before SBT


 * Live round start
 * TA's make sure that both armies are ready to go live
 * TA's globally say over TS that the round is live.
 * TA's gobally say over gameserver that the round live.
 * TA's globally say over TS when jets are allowed to be spawned in.


 * Live round end
 * TA's announce if next round is live or if there is a map change.


 * Map change
 * TA's globally say over TS what map and mode next map is.
 * TA's check if GameMode Counter % is correct.

General Rules
Timing
 * Battleday starts on the GC EU Server on Saturday at SBT
 * There is a 5 minute break between maps
 * At approx 3 hours into the battleday there will be 30 Minute break. Exact time to be agreed upon by the Generals.
 * Battleday continues on the 21CW US Server
 * Battleday ends at approximately SBT +6H or after 5 Maps, whichever comes first
 * Can't start new map if less than 30 minutes from end of Battleday

Map The order of maps played will be alternated weekly


 * 21CW-1, GC-1, 21CW-2, GC-2, 21CW-3
 * GC-1, 21CW-1, GC-2 , 21CW-2 , GC-3

Scoring

 * Teams start with 70 points
 * Winning a round subtracts 1 point from the other team, winning both rounds on a map subtracts 3
 * The first team to reach 0 points loses the campaign

Map Settings

 * Game Length (number of tickets, vehicle mode) - 800 tickets
 * Game Length (number of tickets, infantry only mode) - 600 tickets
 * Game Length (Bleed rate) - 60%

Weapon Bans
The following are banned during a battleday. They are to be enforced via a Procon Plugin.


 * Primary shotguns
 * QBS-09
 * 870 MCS
 * M1014
 * HAWK 12G
 * SAIGA 12K
 * SPAS-12
 * UTS 15
 * DBV-12
 * DAO-12
 * MBT LAW
 * Battle pickups
 * SUAV
 * AA mines
 * Active radar missiles
 * AC-130
 * Doing damage with a jet
 * Javelin (Only applies in Infantry Only mode)

Server settings

 * vars.friendlyFire true
 * vars.idleTimeout 86400
 * vars.teamKillCountForKick 99
 * vars.teamKillValueForKick 99999
 * vars.teamKillValueIncrease 1
 * vars.teamKillValueDecreasePerSecond 0
 * vars.autoBalance false
 * vars.killCam false
 * vars.miniMap true
 * vars.3dSpotting false
 * vars.miniMapSpotting true
 * vars.3pCam true
 * vars.teamKillKickForBan 99
 * vars.maxPlayers 64
 * vars.idleBanRounds 0
 * vars.vehicleSpawnAllowed true
 * vars.vehicleSpawnDelay 100
 * vars.bulletDamage 100
 * vars.nameTag true
 * vars.regenerateHealth false
 * vars.roundRestartPlayerCount 2
 * vars.roundStartPlayerCount 4
 * vars.onlySquadLeaderSpawn true
 * vars.unlockMode "all"
 * vars.soldierHealth 100
 * vars.hud true
 * vars.playerRespawnTime 100
 * vars.gameModeCounter 100 (Vehicle Mode)
 * vars.gameModeCounter 75 (Infantry Mode)
 * vars.serverMessage ""
 * reservedSlotsList.aggressiveJoin false
 * vars.roundLockdownCountdown 90
 * vars.roundWarmupTimeout 600
 * fairFight.deactivate
 * vars.maxSpectators 4
 * vars.hitIndicatorsEnabled true
 * vars.serverType "PRIVATE"
 * vars.commander true
 * vars.alwaysAllowSpectators true
 * vars.roundTimeLimit 0
 * vars.ticketBleedRate 60
 * vars.preset "CUSTOM" false

Team Size
Maximum player count difference: 2 The Commander is counted as a player.