Campaign 7 System
From GCWiki
Contents |
Preamble and Definitions
Goals
- Both sides have the same chances
- We don't play the same maps over and over
- It allows for strategic decisions.
Definitions
- Tile aka City: A tile is an area on the campaign map that has a game map assigned. Tiles can also be considered as "flags" or "cities."
The system requires the neutrals to take care of some parts (explained below).
Pre-Campaign Procedure
Neutrals, Senate will work on a map pool for Saturdays and Tuesdays.
Saturday Maps
The map pool for Saturday battles may consist of any vanilla, custom, special forces, poe2 maps size 32 or 64 available that have shown no obvious bugs or glitches (e.g. crash to desktop problems).
Tuesday Maps
The map pool for Tuesday battles may consist of any vanilla, custom, special forces, poe2 maps size 16 that have shown no obvious bugs or glitches (e.g. crash to desktop problems).
The Tuesday pool can be different from the Saturday pool (a map in the Saturday pool doesn't necessarily have it's 16 player counterpart in the Tuesday group).
Setting up the campaign map
Generals will select the maps to be played for campaign 7
The neutrals (Philor) will make two balanced map packs.
The generals will assign the maps from the pool to cities. Every city represents one map. No map is to be assigned to more than one city. No map will be twice in the pool. Different size isn't considered as a different map.
The placement of maps is not revealed to the public. Placement of the maps has to be done within a specified time frame. The neutrals will give each army a list with their city to map assignments.
Pre-Campaign Scrim
The Winner of the Pre Campaign Scrim will get first attack on Tuesday during Eubo and first attack on Saturday.
Objectives and HeadQuarters (HQ)
Neutrals will declare one city of each team as it's HeadQuarters. Placement will be fair with each team's objectives having the same distances to enemy tiles.
- A team that manages to make a connection to the very opposite of the map. Isolating at least two enemy held cities from the other teams mainland gets one extra Attack per Mainbattle Day to be used in any turn. For this Campaign **** would have to make a connection to any of the Cities 2,3,4,5, **** to 57,58,59,60. The Bonus kicks in immediatly (can be used same Mainbattle Day) and is granted for every Mainbattle Day starting with the divider in place.
- The headquarters is the key to victory. A team wins by capturing the enemy HQ and holding it for 8 days. See Victory Conditions for details.
Battle Rules
All battles will be played 4 Rounds with ticket count.
In case of a draw(meaning after 4 round the ticket numbers for the teams are equal) there will be a 5th round played.
The Attacking Team is allowed to pick their side for the 1st round.
Teams switch sides after every round played. We'll have two restarts between rounds to allow teams to get into squads again
Ticket Ratios
- 16 and 32p versions of maps are played with a ticket ratio of 150%
- 64p maps are played with a ticket ratio of 100%
- Custom maps will be adjusted so we achieve a base level of 300 tickets for Main Battles and 150 tickets for BlackOps.
Fog of War
Not everything on the campaign map is visible to each team.
Maps
- At the beginning of the campaign, an army will not know which maps correspond to enemy-owned cities
- Maps can be revealed using an Aerial Photo Ops Team
- Once a map is revealed, it will stay that way.
Objectives and HQ
Objectives and HQ's are not hidden by fog of war--everyone knows where they are. However, the maps corresponding to them are hidden just like other tiles.
Main Battles (Saturdays)
The party with attack rights can attack any hostile city which is directly adjacent to their own territory.
First Attack rights are switched every week. The attacking team has to announce the number/name of the city they are going to attack 30 minutes prior to the scheduled start time.
To limit the time between maps:
- When a map ends, the attacking team has 5 minutes to announce the tile it is attacking. - Admins should announce the map being played and switch the server over in the next 3 minutes. - When the server is switched, there will be 10 minutes of planning time - And then we do a 2 minute restart.
This means a maximum of 20 minutes between maps. Neutrals will announce times and enforce them.
A teams turn ends:
- when an attack failed.
- immediately after an attack. Only Exception: If the attacking team won 3 to 0 rounds it is allowed one extra Attack (known as Blitz! Attack). Winning again 3:0 doesn't allow for another Blitz! Attack.
- when the team which currently has attack rights passes, thus voluntarily ending its turn. The team that receives the attack rights may not also pass.
Black Ops Battles (Tuesdays)
The party with attack rights can choose any map from the 16p map pool. Once a map has been picked it is removed from that pool. When the pool is empty all maps get back in the pool and can be picked again. The 16p maps have no connection to the campaign map.
Games are played best out of five with no ingame commander and no assets. During each NABO and EUBO two maps will be played. Attacker/Defenders will alternate.
Maps will be played Infantry Only!
Map Picks for Blackops
The Team that has first Attack for EUBO or NABO will have to announce the map to the public 30 minutes prior to battle. The Team that has 2nd Attack during EUBO or NABO doesn't have to announce it's choice 30 minutes prior to the battle.
Example:
Blue got first attack during EUBO and has to announce it's map pick 30 minutes prior to the scheduled start time. Red will have second Attack and needs not to announce but Red will have first attack for NABO and there needs to announce it's map choice 30 minutes prior to battle. Blue will have 2nd Attack for Nabo and doesn't. Just remember once played a map can't be played again until the pool is refilled.
Money and Ops Teams
Black ops battles will be played for Money. Winning a Black Ops attack gives a team an allowance of $1,000,000. We abbreviate this as $1. $2,000,000 = $2 and so on.
Aerial Photo Team -- $1
A simple but important Ops Team that can be hired at any time as long as the team has the funds is the Aerial Photo Ops Team. This team can immediately be sent to gather intelligence on any city. A neutral will tell the team the map that is assigned to the requested city. The neutral won't tell the other team which city an Aerial Ops Team has uncovered.
- Example: Red won their black op attack and ask the neutral to uncover the city named Tokyo. The neutral tells red that Tokyo is Wake Island 64. It's not revealed to Blue that Red asked for Toyko to be uncovered.
Teams will start the Campaign with two Aerial Photo Ops Teams. They do not need to be used on the first battle.
Airlift Ops Team -- $2
The Airlift Ops Team allows an army to attack behind enemy lines.
A team which uses the Airlift Ops Team is able to attack any hostile city which is reachable within two steps from their own territory.
Banco Caribbean
Each army has an account, wich be managed by the neutrals. Each army has a deposit limit of 2 dollars, meaning when you have 3 dollars on Sunday you pay a penalty of 2 dollars to the bank, leaving 1 dollar in the account.
Miscellaneous
The Battle day is officially over when there is less than 45 minutes to the scheduled end left (no matter how late we started, no matter how many breaks we had.). Battles that started will be played to the end.
If a team manages to create a connection to the opposite end of the map, dividing the enemies territory into two parts, it will receive a $1 bonus for immediate use and $1 extra for every Saturday that starts with the divider in place. A minimum of 3 Cities need to be cut off from the rest for this bonus to kick in. This will be defined when the campaign map is ready The idea is to have an objective that is not connected to a single city to make movements less predictable.
Victory Conditions
The Campaign winner is determined by a percentage. The winning party has to hold 70% of the campaign map at the end of two consecutive battle days to be declared the winner.
If no team manages to achieve 70% map possession within 10 weeks or time is up the winner will be the team that controls more maps on the end of the 10th main battle day.

