From wiki
Revision as of 09:40, 30 September 2014 by Insanityrocks (Talk | contribs) (Created page with "= PROPOSED Campaign System = Current proposal is intended to be a modification of the existing system. So, imagine BF4C3 except: # You have a lot less divisions. Maybe half ...")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

PROPOSED Campaign System

Current proposal is intended to be a modification of the existing system. So, imagine BF4C3 except:

  1. You have a lot less divisions. Maybe half as many as you have territories.
  2. You can leave territories empty, but they stay your color. All owned territories have a passive +1 defense bonus regardless of what you have on them.
  3. Instead of placing the maps on territories yourself, the TAs will place the maps. Armies will then have the normal territory draft, except that BF4 maps are already in place.
  4. Attackers are limited to two divisions in an attack, defenders are limited to 1 or 2 divisions depending on if we want 3 or 4 max possible rounds.

Everything else stays the same. No neutral territories (Sloth and math have shown that to not work out so hot), divisions still work the same, you still need to hold 70% WCP through the next attack for the win. The changes are intended to basically take our existing system and make it so we play more maps for less rounds.

Additional layers we could add for fun:

  1. Theaters grant you a Forward Deployment (maybe limited to 2 divisions or so) and an extra division for your army.
  2. Black Ops could be expanded from capital cities to include perks like we've had in the past, focused on perks that allow divisions to be more mobile (paradrop, additional move turn, freedom from attack fatigue are a few possibilities).


PROPOSED Campaign System