POE - new and revised

Discuss the campaign and all things BF.

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LuckyShot
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Post by LuckyShot »

POE Changelog as it enters Release Condition:

http://www.pointofexistence.com/forums/ ... ntry188170

Ton of things that are changing.

Lucky Shot
supersabre12
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Post by supersabre12 »

That newsupdate is really great :)
Goggles
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Post by Goggles »

Lucky, your link leads to a forum posting that requires registration. Happen to have a copy/paste handy to post here? :)
Hi!
MasterOhh
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Post by MasterOhh »

Code: Select all

Point of Existence 2 version 1.5.5 README and CHANGELOG 30-06-2007

=====================================================================
Point of Existence Legal and Copyright Information
=====================================================================

THIS MODIFICATION FOR THE ELECTRONIC ARTS GAME BATTLEFIELD 2 IS
PROVIDED AS IS WITHOUT WARRANTY OF ANY KIND, WHETHER EXPRESS OR
IMPLIED, THIS MODIFICATION IS TO BE CONSIDERD BETA AND IN NO EVENT
WILL POINT OF EXISTENCE/IT'S CREATORS AND ASSOCIATED STAFF BE LIABLE
FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM
POSSESSION, USE, MISUSE OR MALFUNCTION OF THIS PRODUCT.

THIS MODIFICATION IS SUBJECT TO COPYRIGHT © 2007 POINT OF EXISTENCE.
ALL RIGHTS ARE RESERVED. THIS MODIFICATION OR ANY OF IT'S COMPONENTS
MAY NOT BE COPIED, REPRODUCED, USED IN OTHER SOFTWARE, WITHOUT THE
PRIOR CONSENT OF THE POINT OF EXISTENCE DEVELOPMENT TEAM.

COPYRIGHT © 2007 POINT OF EXISTENCE

=====================================================================
Point of Existence Background information
=====================================================================

Point of Existence 2 is a free modification for the Electronic
Arts first person shooter game "Battlefield 2".
The modification adds additional content to the game to give players
additional enjoyment and new battlegrounds to fight on. This
modification is to be considered a "Total Conversion" meaning that
the ultimate goal is to modify or replace all stock Battlefield 2
content with custom developed content.

The theatre of operations for this modification is Eastern Europe,
mainly set in the Ukraine and it's surrounding territories.
The 2 armed forces currently in engagement are the German bundeswehr
and the Ukrainian army, This release sees the introduction of the
United States armed forces and several new battlefields to fight on.

Please visit http://www.pointofexistence.com for news updates,
online manual and forum community.

=====================================================================
Point of Existence Changelog from version 1.1.5 > 1.5.5 30-06-2007
=====================================================================

-----------
NEW CONTENT
-----------

**MAPS**
- Berezan Island
- Blue Nile 2
- Crimea Beach
- Assault on Odessa
- Red Dawn
- Risen
- Olesko Castle

**VEHICLES**
- US AAVP7A1
- US AH-6 Littlebird
- US AH-1Z Super Cobra
- US M1A2 Abrams
- US F22 Raptor
- US F/A 18E/F
- UKR W3W Sokol
- UKR Su-27 Flanker A2A & Multirole variants

**HAND WEAPONS**
- GER DSR-1 Sniper Rifle
- US KaBar Knife
- UKR Mortar
- US M16A4 Assault Rifle
- US M249 SAW LMG
- US M4A1 Carbine

**STATIONARY WEAPONS**
- US M167 VADS
- GER FK20mm Flak
- AT4 Spigot ATGM
- Mk49 Launcher

**ARMAMENT**
- XM312 Grenade Launcher
- M240D HMG
- M224 Mortar
- T89 Mortar
- Tomahawk


-------------
SINGLE PLAYER
-------------

**MAPS**
Risen
- Added ai navmeshing.

Blue Nile
- Added ai navmeshing.


**VEHICLES**
All land vehicles
– Added weapon ai.
- Added object ai.

All air vehicles
– Added weapon ai.
- Added object ai.


**HAND WEAPONS**
All Hand weapons (excluding mines and calymores)
– Added weapon ai.


**STATIONARY WEAPONS**
All stationary weapons
– Added weapon ai.
- Added object ai.


**SOLDIERS**
Common
- Added “aiTemplatePlugIn.setIsAntiAircraft 1” to object.ai to allow bots to fire at air targets


-----------------------------
BUG FIXES AND BALANCE CHANGES
-----------------------------

**MAPS**
Rivne
- Flipped starting positions for 32 player loadout.
- New load music by Busy.
- New 64 player loadout.
- Fixed some floating trees.
- Adjusted surround terrain to refelct new flag changes and provide
more cover.
- Added Mortars.
- Added DSR-1 pick up kit.

Dnister River Valley
- Replaced Mi17 Hip with the Sokol W3W.
- Replaced Zu23 for Germany with Fk20.
- Increased helo spawn times on 32 player.
- Added Mortars.

Dnipro Sunrise
- Replaced Mi17 Hip with the Sokol W3W.
- Replaced Zu23 for Germany with Fk20.
- Added DOD around armor bases on 64 player version.

Guardian
- Added Su27 for Ukraine to mix in with the Frogfoot.
- Added 1 Gepard to Germany for 64 version.
- Replaced Zu23 for Germany with Fk20.

Fallen
- Added DSR-1 pick up kit.
- Tweaked Ambiance.

Zhytomyr
- Added Mortars.
- Added DSR-1 pick up kit.
- New 32 player layout.
- Adjusted tank spawn times on 64 player version.
- Removed Ukraine BMP on 64 player version.
- Moved around some pick up kit locations.
- Added a few new statics for cover.

Battle of Sambir
- Added smoke Arty (32p & 64p).
- Added W3W Sokol.
- Added Ger FK20.
- Added a second Gepard to German team (32p & 64p).

Carpathian Mountains
- Added smoke Arty (16p, 32p & 64p cq modes)

First Snow
- Flattened terrian around smoke arty pieces.
- Added W3W Sokol.
- Added flak20.
- Added more statics for cover.
- Added DSR1 pick up kit.
- Added mortars.

Highway to Hell
- Flattened terrian around smoke arty pieces.
- Added flak20.
- Added more statics for cover.

Lutsk
- Added smoke Arty (16p)
- Flattened terrian around smoke arty pieces.
- Adjusted ticket bleed on 32p (each team must hold all flags to
cause bleed).
- Added Sokol W3W.
- Added flak20.

Orel
- Added smoke Arty (16p, 32p & 64p cq modes).

Rolling Thunder
- Flattened terrian around smoke arty pieces.
- Added flak20.

Spies Like US
- Added smoke Arty (16p, 32p & 64p cq modes).
- Fixed map name in localization file.
- German Soldiers now use the woodland skins to balance gameplay.


**VEHICLES**

UKR BMP2
- No longer drifts off to the right when driven in a straight line.

GER Leopard2A6
- SABOT round count decreased to 25 (same as other MBT's).

Leopard 2A6, M1A2, T55 and T84 Oplot
- Attempted fix at the hits not registering damage bug for all
MBT's.

GER Wolf jeep
- Driving physics altered to be more controllable.

GER DingoII
- Camera shaking rapidly at high speed has been resolved
- Added 'High speed' variant
- Fixed gap in 1p model

UKR Dozor
- Added 'high speed' variant.

GER GepardA2
- Fixed lighting issue on snow version of this vehicle.
- Separated AA guns and SAM missiles to 2 different weapon slots
the vehicle can now be operated similar to the UKR MTLB. When in
gun mode enemy jets will not receive a lock tone until you switch
to the AA missiles.
- Enabled weapon selection through mouse scroll wheel.
- New visual and sound effects.

UKR SU25 Frogfoot
- Splash damage and radius of bombs has been reduced slightly.
- Bomb rate of fire (dropping) reduced slightly.
- Cannon damage versus air usits has been reduced slightly.

GER EF2000 Eurofighter
- Flight physics improved.

GER Panavia Tornado
- Flight physics improved.

UKR Mi24P Hind
- Flight physics improved.

GER NH90 Transport
- Removed prototype marks from vehicle.


**HANDWEAPONS**

UKR SVD Sniper Rifle
- Added new model/texture.
- Modified muzzleflash efx.

GER MSG90
- Modified muzzleflash efx.

GER Fliegerfaust (Stinger Kit)
- Increased explosion/splash damage.
- Increased direct damage.
- Added correct missile mesh.
- Adde falling eject motor effects for realism purposes.

UKR SA7 (Stinger Kit)
- Increased explosion/splash damage.
- Increased direct damage.

Ammo bags
- No longer possible to resupply vehicles with Support ammo bags
(Use commander supply crates for this!).

GER G36/G36K/MG36
- Missing hit indicator on these scoped weapons has been fixed.

GER G36 Assault
- Decreased recoil slightly.

UKR VEPR
- Hit indicator on the red dot weapons has been changed to the colour
RED.
- Increased recoil slightly.
- Missing hit indicator has been fixed.

GER M4 Benelli
- Hit indicator on the red dot weapons has been changed to the colour
RED.

GER MG3 Machine Gun
- Fixed bipod deployment animation.
- Tweaked and tightened.

UKR VSS Vitorez
- Tweaked and tightened.


**STATIONARY WEAPONS**

UKR ZU23
- Fixed bug with HE tank rounds not killing occupant as it should.


**ARMAMENTS**

KAB250 Bomb
- Lowered splash damage and radius slightly.
- Lowered direct damage slightly.

ALL Short Range AA missiles (AIM9X/R60/IRIS-T)
- Mirrored all physics/tracking/lock times and damage.
- Decreased direct damage.

ALL Long Range AA Missiles (AMRAAM120/R27T1)
- Mirrored all physics/tracking/lock times and damage.
- Decreased direct damage.

IGLA9K38
- Increased explosion/splash damage.
- Increased direct damage.


**PLAYER KITS**

AA pickup kits
- Added rifle to the AA kits to give the player better personal
defence against other infantry.


**STATICS**

- Added kill meshes to several existing and new POE2 statics to
prevent players from being able to exploit into buildings and being
immune to enemy fire. If a player does manage to glitch into a
building they will be killed instantly.
- Added COL3 meshes to several POE2 buildings for AI purposes.
- Fixed collision issues with some city statics.


**SOUNDS**

- New Ukrainian commander voice overs.
- New/updated sounds for BMP2.
- New German artillery spotted voice overs.
- New Ukrainian artillery spotted voice overs.
- Sound adjustment to fix crackling for pp2000/G36/AK series rifles
when firing in semiautomatic mode.
- Added release/reloading sounds for bombs on EF2000 Eurofighter.
- New sounds for damages UKR aircraft.
- Added new win/lose music for both armies.
- New turret rotation sounds.
- New MG3 sounds.
- New missile motor sounds.
- New Hellfire and FFAR sounds (Cobra/Longbow/Littlebird).
- New Fliegerfaust/SA7 sounds.


**GAME/MAPS**

Conquest
- Ticketratio is now in actual percent regarding the maps default
tickets (was two times the default tickets before).
- Updated to work properly with other game modes in multiple mode
rotations.

Nuke Objective
- Timelimit on game is set based on the nuke timelimit in the
POE2Settings.con file.
- Tickets is calculated from the timelimit (nuke timelimit) and
ticketratio of the server.
- German team does no longer bleed.
- Nuke launches when time runs out, and game ends when animation is
done.
- Updated to work properly with other game modes in multiple mode
rotations.

Frontline
- Updated to work properly with other game modes in multiple mode
rotations.

Incursion
- New game mode added to Olesko Castle map, future maps may also
have this game mode introduced to it.

Dome of Death
- Fixed bug where players sometimes wouldn't get damaged.
- Changed messaging system to each individual player instead of
everyone on server.

Infantry only
- This mode now works properly in POE2! biggrin.gif


**MISC**

Vehicles
- Removed ability to repair, re-arm or heal other players while in
vehicle with engineer, medic and support kits.
- Destroyable fences no longer damage heavy armour.

Player controlled artillery
- Disabled firing when commander is in artillery.
- Engine is only disabled if there is no driver in vehicle (no more
hijacks).

Blood effect
- Added back blood effect when hitting soldiers with handweapons and
stationary mg's! biggrin.gif

Miscellaneous/Effects
- Fixed grenade projectiles killing soldiers when thrown at them.
- New muzzleflash efx for tank cannons.
- New muzzleflash efx for G82/NTW20.
- New dumb rocket efx.
- New Strela/Stinger missile efx.
- New Craters!! "3d decal" efx. biggrin.gif
- Fixed end of round stats - will now show best players by kits and
vehicles.
- Added German translations.
- Added new Minigun efx.
- New efx for ARS-57 & ARS-80 dumbrockets.
- Removed some of the auto text 'spam' from several events in game.
The ambient voices are still audible, this is designed to clean up
the text area a little.
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matsif
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Post by matsif »

Ammo bags
- No longer possible to resupply vehicles with Support ammo bags
(Use commander supply crates for this!).
and
Vehicles
- Removed ability to repair, re-arm or heal other players while in
vehicle with engineer, medic and support kits.
I don't like. otherwise, this will be a great update
woke up this morning, put on my slippers, walked in the kitchen and died
MasterOhh
Posts: 86
Joined: Mon Jul 20, 2009 8:23 pm

Post by MasterOhh »

They should do it like in Forgotten Hope Mod. There are special ammuntion transporters and medic APCs /trucks for resupply and healing.
LuckyShot
Posts: 92
Joined: Mon Jul 20, 2009 8:23 pm

POE News Update 105... Release on July 20th!!!

Post by LuckyShot »

The New POE will be released on July 20th!

http://www.pointofexistence.com/forums/ ... ntry190728


Welcome to Point of Existence's 105th news post.

We are proud to announce that we have reached a point in our development where we are ready to give a date for our next release. We have been working nearly a year to introduce elements of the United States Marines, as well as addressing balance issues and details throughout the rest of the mod.

POE would like to invite you to our release party, Friday July 20th, 12 noon EST (5pm GMT).
#pointofexistencemod on Gamesurge using a IRC chat client, or join on our java irc page Here.

We will have a developer chat and server release on Wednesday, July 18th at 8pm EST (1am GMT, Thursday).
Developers will be on hand in our IRC channel to answer questions about the mod, We have even heard there may be some prizes.

Coldfussion has been working on a couple of videos to showoff new systems we will be introducing in this release. The first video focuses on our new Tomahawk Missile. This is a new toy for the US that should make life interesting for the Ukrainians. I think the missile speaks for itself.

His second video shows off our new Mortar system. It is also done as an instructional video to help new players.

In our initial development we did not pay much attention to the fact that many of our players were starting to use widescreen monitors with the mod. This left many of our scopes and sights with a rather unfinished look. D_FAST has been working on a new set of sites for the effected weapons. Here are a couple examples of his work, the Vepr and M4 sights:


We are still in need of 3Dmax coders, modelers, and skinners. If you have what it takes, please Apply Here.

Thats all for now, POE Team signing off...
Tomahawk Video: http://poe1.pointofexistence.com/Coldfu ... l_xvid.AVI
http://www.youtube.com/watch?v=IfMX8Z6uGQU

Mortar Video: http://poe1.pointofexistence.com/coldfu ... g_xvid.AVI
http://www.youtube.com/watch?v=JNYJv7-WJuA

For the M4 and Vepr scope changes, see POE News 105 link at the top of the post.

Lucky Shot
Magrioteli
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Location: Stockholm, Sweden

Post by Magrioteli »

Yes! Ain't it sweet?

So dear warriors, and victims, make sure you get the new POE installed at you rig when the release is out.
There will be a lot of great maps, weapons, vehicles (air and ground) to enjoy in the future. (I know, because I am in the POE test team)
And this will be so cool for the GC campaign as well.

So stay tuned!

Regards,
Magrioteli
Titi
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Post by Titi »

I can't wait!
make sure you get the new POE installed at you rig when the release is out.
But I will wait to see what GC decides as to when to implement the change.
.Sup
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Post by .Sup »

cant wait to try the mortar. i loved it in bf vietnam. 8)
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Cheesy
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Post by Cheesy »

Ooh, actually, how about we just dump BF2 completely and play BFV. Mmmmmm. I was so good at that game :(
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MorpheusPT
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Post by MorpheusPT »

Titi wrote: But I will wait to see what GC decides as to when to implement the change.
i hope there's another vote to decide which mod we'll use for next campaign. I sure know that i ain't voting for poe :P

sorry guys, i know it took hard work to create this mod, but i just hate it ;)
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MorpheusPT
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Post by MorpheusPT »

WHAT?? Hold on a sec, did i just see the F-22 Raptor?????

thats like the best plane ever! too bad we don't play air maps at gc :cry:
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Cheesy
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Post by Cheesy »

MorpheusPT wrote:WHAT?? Hold on a sec, did i just see the F-22 Raptor?????

thats like the best plane ever! too bad we don't play air maps at gc :cry:
We didnt this campaign, but that was because of some perceived balance problems that this patch probably changes anyway :?
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Von_Krieg
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Post by Von_Krieg »

We will be looking to maybe add a mod for next camp and not remove one though that is really out of my hands. If the new version of POE adjusts the weaknesses that are currently in the MOD then we should really look at it again. We also do not have to run all the maps and there are some great maps in POE.
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