I love wake! But then I am a pilot .sushi25 wrote:Ok I say the word of ultimate doom, the map that EA apparently believes is a must and somehow I liked in BF42 but hated since: WAKE!
Sigh: I miss Operation Barbarossa and all the qwl custom maps of the good ol times.
BF3 field report#3 - Multiplayer game modes
Moderator: Executive
Re: BF3 field report#3 - Multiplayer game modes
Re: BF3 field report#3 - Multiplayer game modes
Sounds like a pubbie server of lemmings.Sup wrote:we only really need Karkand any wayDareitus wrote:I forgot about the 4 maps in Back to Karkand. 13 isn't bad I was hoping for 12!
We didn't play Karkand much at GC and when we did it was a spam fest. I remember in an alley that leads from Hotel to Square people were dying over and over from grenades and they still kept going into that alley like it was the only way to get to Square. Was quite hilarious actually.
I remember back in BF2: Campaign 3... it was almost like Karkand was mandatory to play every weekend, haha.
Hi!
Re: BF3 field report#3 - Multiplayer game modes
That's because the tile it was on kept getting attacked.Goggles wrote:Sounds like a pubbie server of lemmings.Sup wrote:we only really need Karkand any wayDareitus wrote:I forgot about the 4 maps in Back to Karkand. 13 isn't bad I was hoping for 12!
We didn't play Karkand much at GC and when we did it was a spam fest. I remember in an alley that leads from Hotel to Square people were dying over and over from grenades and they still kept going into that alley like it was the only way to get to Square. Was quite hilarious actually.
I remember back in BF2: Campaign 3... it was almost like Karkand was mandatory to play every weekend, haha.
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Re: BF3 field report#3 - Multiplayer game modes
This is why i vote against static maps on tiles...
Re: BF3 field report#3 - Multiplayer game modes
Honestly, I remember it fondly
If there ever a time to use static maps, it would be in Campaign 1. Everything will be so new that it will be hard to get tired of it. The issue with C3's Karkand recycling was that it was a chokepoint... it wasn't just attacked, it had to be attacked (if I remember right)
If there ever a time to use static maps, it would be in Campaign 1. Everything will be so new that it will be hard to get tired of it. The issue with C3's Karkand recycling was that it was a chokepoint... it wasn't just attacked, it had to be attacked (if I remember right)
Hi!
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Re: BF3 field report#3 - Multiplayer game modes
If I am remember the right campaign, I believe you are correct. I actually enjoyed Karkand with GC, but hated it on pubs due to all the asshattery.Goggles wrote:Honestly, I remember it fondly
If there ever a time to use static maps, it would be in Campaign 1. Everything will be so new that it will be hard to get tired of it. The issue with C3's Karkand recycling was that it was a chokepoint... it wasn't just attacked, it had to be attacked (if I remember right)
I definitely think we need to plan now to use the Karkand map pack maps.
Re: BF3 field report#3 - Multiplayer game modes
Stop stressing about "only" 9 or 13 maps... We had 12 at launch for BF2 and personnaly I had tons of fun on those map and would have played all GC BF2 campaigns on them ! (Adding the other official maps as they came out).
Too much map means not enought time spent thinking about strategy, and it ends up in rounds that just feel like we are on a pub server...
Too much map means not enought time spent thinking about strategy, and it ends up in rounds that just feel like we are on a pub server...
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Re: BF3 field report#3 - Multiplayer game modes
Sounds about right to me.StarLord wrote:Stop stressing about "only" 9 or 13 maps... We had 12 at launch for BF2 and personnaly I had tons of fun on those map and would have played all GC BF2 campaigns on them ! (Adding the other official maps as they came out).
Too much map means not enought time spent thinking about strategy, and it ends up in rounds that just feel like we are on a pub server...
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Re: BF3 field report#3 - Multiplayer game modes
there won't be any mod tools, because the frostbite2 engine is too powerfull (quoting dice).styphon wrote: Hopefully they'll release the mod tools soon and it wont be long before decent custom maps start appearing.
Re: BF3 field report#3 - Multiplayer game modes
Powerful in terms of the amount of money they can make from it..Sup wrote:Too powerful in what way?
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Re: BF3 field report#3 - Multiplayer game modes
there are some not closer specified security issues giving moders full access to frostbite 2..Sup wrote:Too powerful in what way?
but mainly dice won't to ship error prone mod tools.
here is an interview with Karl Magnus Troedsson.http://pc.ign.com/articles/119/1194776p1.html