If infrared is out, I am also gone ...nevermiind wrote:Maybe they should lower the dmg they do on inf. but im not bothered with rpg that much.
I would rather have infrared removed
btw: i am NOT playing engineer.
greetz
temp
Moderator: Executive
If infrared is out, I am also gone ...nevermiind wrote:Maybe they should lower the dmg they do on inf. but im not bothered with rpg that much.
I would rather have infrared removed
The ONLY reason every man and his dog is using the IR scope is because it is so damn easy to pick up targets, Use another scope and it's way harder.Templer wrote:If infrared is out, I am also gone ...nevermiind wrote:Maybe they should lower the dmg they do on inf. but im not bothered with rpg that much.
I would rather have infrared removed
btw: i am NOT playing engineer.
greetz
temp
http://uk.pc.gamespy.com/articles/121/1212679p1.htmlGameSpy: One of the longest threads on the BF3 forums at the moment regards the IRNV scope, which many say is incredibly overpowered. Is this something Dice is aware of, and are looking to change? Why was it altered from the beta version, which wasn't so useful?
Karl Magnus Troedsson: Based on player feedback, we have made some tweaks to the IRNV scope to make it more balanced with the rest of the accessories in the game. The change is planned to go into a future update of Battlefield 3, and we will have more details on this update at a later date. In general, balance issues are always a hot topic for a game that attracts competitive players. We take all balance feedback very seriously, and we strive to make sure that when we make any change it is always an improvement to the overall game. This means being very careful when we make changes so we don't over react. Battlefield 3 is a living game, and we intend to support it with balance and technical updates.
I agree with you (kind of)Von_Krieg wrote:If it is in the game you have to deal with it. Motors have no place in the game IMO and the flashlights should also be gone IMO. As my opinion is not going to change anything I deal with it. The IRNV site is just thing to deal with. IMO they should also address all of the squad bugs before nerfing anything and give us 6 man squads!
I will take this as directed at me as I was the one bringing it up. Motors themselves do not bother me, never have. What does bother me is it takes a person from the attack and puts them in a support role that is unnecessary. I have seldom been killed by them so not an issue really. I just think it is the same mentality as a sniper which again takes away from the attack. JMO of course.Goggles wrote:I mean this without any offense to anyone, but mortars are seriously not a problem at all. To me, 90% of the time, an enemy mortar emplacement equals one free kill. If you're frustrated by an enemy mortar that keeps killing you, then you're not playing smart enough.
If you see the enemy mortar on the map, simply respawn with a mortar kit yourself. The enemy mortar can't hit you unless you can hit him, and he won't see you on the map until you've launched the killing blow (it requires just one mortar shot to take out a mortar).
/SignedVon_Krieg wrote:If it is in the game you have to deal with it. Motors have no place in the game IMO and the flashlights should also be gone IMO. As my opinion is not going to change anything I deal with it. The IRNV site is just thing to deal with. IMO they should also address all of the squad bugs before nerfing anything and give us 6 man squads!