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http://battlelog.battlefield.com/bf3/ne ... 5571482527
Get ready for a mega download tomorrow
Moderator: Executive
helicopters became much more vulnerable (damage taken increased, gunner flares removed).• AA: Slightly increased the damage of the AA against infantry, the AA was simply over nerfed in a previous update. The AA guns now also properly do damage to MBTs again.
Specifically, the M16A3 and M4A1 have increased recoil to make them less attractive in all situations.
• M16A3: Recoil amounts slightly increased.
• M4A1: Recoil amounts slightly increased.
• M416: Vertical, Horizontal, and First Shot recoil have all been reduced to make this weapon clearly different from the M16A3.
• FIM92 and IGLA now lock on to air vehicles at both lower altitudes and longer distances.
• 44 Magnum: Rate of fire reduced slightly to highlight this side arm’s role as a slow firing heavy hitter and differentiate it from the MP412 REX.
• Increased the fire rate and reload time of the MP412 REX to better highlight the improved CQB performance over the 44 Magnum.
• Slightly increased the radius for maximum damage of the 40mm LVG. While the overall damage level remains the same, the LVG will be lethal over a larger area.
• SCAR-L: Fixed the heavy barrel not increasing recoil when zoomed and standing.
• The M417’s foregrip was incorrectly reducing horizontal recoil by too large an amount. It has been adjusted to be balanced with other foregrips.
• Reduced the aimed accuracy bonus of the M417 with a suppressor to balance it with the other weapons in the game.
• Removed flares from gunner position in helicopters. With the right combination of unlocks, an attack helicopter could be effectively invulnerable to lock on missiles. Removing the flares from the gunner balances the attack helicopter against ground fire.
• The Laser Designator unlock on the Scout Helicopters has been changed from a Pilot Upgrade to a new stance in the Copilot seat (position 4). Like the CITV turret on the Main Battle Tanks, the Scout Helicopter’s Laser Designator is permanently available to players who have received the unlock.
• Repair tool damage against enemy vehicles lowered by 10%.
• Changed reload behavior on Tank / Tank Destroyer cannon weapons to prevent being able to fire 2 shots from different weapons quickly one right after another.
• Increased the damage helicopter and jet rockets do to helicopters, jets and infantry.
• Increased the damage helicopter gunners and IFVs do to helicopters and jets.
• Fixed Jets not getting top attack damage bonuses on Laser Designated targets.
• Added letters to the capture point icons displayed directly over the mini-map.
• Fixed so the spawn menu always disappears when you are revived.
• Fixed so the MAV gadget will not remain floating in midair if the user exits it while still flying.
Finally!• The SOFLAM will no longer lock onto your own vehicle if deployed and not immediately activated by the player.
AAs should never have done damage to tanks to begin with. I realize that in reality the shells could potentially pierce a tanks armor, but it should not be engaging enemy armor in the first place.dan1mall wrote:Yay lets nerf air more! =D
Honestly kind of annoyed at this. I cant believe they buffed the AA instead of nerfing it, that thing is the most broken vehicle in the game right now. The one thing they did right by showing friendlies on air radar, they only had to do because they were dumb enough to take them off it before.
Meh, bf3 making me less and less interested, hoping AK will reinspire me.
• AA: Slightly increased the damage of the AA against infantry, the AA was simply over nerfed in a previous update. The AA guns now also properly do damage to MBTs again.