BF2142 Open beta (all keys gone)
Moderator: Executive
Maybe you already had itgribble wrote:I still wonder why everybody had to install the Fileplanet Downloader.... except me
BF2: C5 - Corporal | C6 - Corporal | C7 - Feldwebel (Sergeant) | C8 - Neutral Peace Keeper | C9 - Captain | C10 - Grand Moff (HC) | C11 - Macaca (Staff Sergeant) | C12 - Major | C13 - Corporal
BF3: C1 - Colonel | C2 - General | C3 - Neutral | C4 - Brigadier | C5 - Private | C6 - Brigadier General
BF4: C1 - Tournament Admin | C2 - General
BF3: C1 - Colonel | C2 - General | C3 - Neutral | C4 - Brigadier | C5 - Private | C6 - Brigadier General
BF4: C1 - Tournament Admin | C2 - General
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- Posts: 385
- Joined: Mon Jul 20, 2009 8:23 pm
- Location: Germany/near Stuttgart
in case someone still need a key : clicky clicky clicky me
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- Posts: 1706
- Joined: Mon Jul 20, 2009 8:23 pm
Ok, after playing it for a few hours...
The lag is unimaginable.
It's still extremely buggy, for example, the only mode you can play in the beta is titan, and one bug is that the titans sheilds randomly go back to full health, thus making Titan mode somewhat difficult.
Its hard to tell the teams apart because of the uniforms.
The hover tank is hard to use because the turret doesn't move, you can turn the tank, but you can't shoot infantry any closer then 200 km because the turrent doesn't go that low.
Again, vehicle splash damage is almost none existant, so if your a tank in a tight area and you have 1 infantry running around, dont expect to kill him, instead expect to be emp'd every 30 seconds until an enemy tank arrives and kills you.
There are some cool things, you can take off your body armor to get more stamina, the mobile spawn point transports are cool, the whole idea of the Titan is cool, the EMP is NOT cool, a lot of the new effects in the GFX engine are cool. The maps for the most part are the same as bf2, big large areas with little cover with small dense high cover areas strewn around.
To me, it just felt like I was playing a well done BF2 mod.
The lag is unimaginable.
It's still extremely buggy, for example, the only mode you can play in the beta is titan, and one bug is that the titans sheilds randomly go back to full health, thus making Titan mode somewhat difficult.
Its hard to tell the teams apart because of the uniforms.
The hover tank is hard to use because the turret doesn't move, you can turn the tank, but you can't shoot infantry any closer then 200 km because the turrent doesn't go that low.
Again, vehicle splash damage is almost none existant, so if your a tank in a tight area and you have 1 infantry running around, dont expect to kill him, instead expect to be emp'd every 30 seconds until an enemy tank arrives and kills you.
There are some cool things, you can take off your body armor to get more stamina, the mobile spawn point transports are cool, the whole idea of the Titan is cool, the EMP is NOT cool, a lot of the new effects in the GFX engine are cool. The maps for the most part are the same as bf2, big large areas with little cover with small dense high cover areas strewn around.
To me, it just felt like I was playing a well done BF2 mod.
alot of the vehicels were designed with teamwork in mind... yeah the hover tank cant shoot infantry but the gunner can, and can do it well... Circle strafing with the hover tank is awesome once you learn how to do it...
Shields regening is a new one to me
Lag has been bad since the get go..
I like the emp... gives apc's a chance to get away from tanks and walkers.
There are also unlocks to get better stamina
Shields regening is a new one to me
Lag has been bad since the get go..
I like the emp... gives apc's a chance to get away from tanks and walkers.
There are also unlocks to get better stamina
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- Posts: 1706
- Joined: Mon Jul 20, 2009 8:23 pm
Away? I was in a hover tank, when suddenly I got emp'd, and started taking microscopic amounts of damage, so when I unfreeze I manage to turn about 10 degrees, then I'm emp'd again, more unimaginably low amounts of damage are taken, after this happens about 10 times, I finally get my tank face to face with the apc, but he KEEPS emp'ing me. So after about 10 minutes I just hop out and get shot and he takes my tank . I can't really say this is a fair judgement of the game, because as you said it seems to be very teamwork based. Maybe when I play with some other GC guys it will seem better. Also, whats up with the scores? I shot an enemy out of the transport when the second he died my own team mate jumped in it and i was still shooting the bad guy's corpse when suddenly I team killed him, and my score went to -12! I had just joined the game!I like the emp... gives apc's a chance to get away from tanks and walkers.
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- Posts: 141
- Joined: Mon Jul 20, 2009 8:23 pm
- Location: Bournemouth - UK
Did you use your active shield at all? also dont turn to face your enemy circle strafe... the emp has to be lobbed so start going sidewaysDaGrooved1 wrote:Away? I was in a hover tank, when suddenly I got emp'd, and started taking microscopic amounts of damage, so when I unfreeze I manage to turn about 10 degrees, then I'm emp'd again, more unimaginably low amounts of damage are taken, after this happens about 10 times, I finally get my tank face to face with the apc, but he KEEPS emp'ing me. So after about 10 minutes I just hop out and get shot and he takes my tank . I can't really say this is a fair judgement of the game, because as you said it seems to be very teamwork based. Maybe when I play with some other GC guys it will seem better. Also, whats up with the scores? I shot an enemy out of the transport when the second he died my own team mate jumped in it and i was still shooting the bad guy's corpse when suddenly I team killed him, and my score went to -12! I had just joined the game!I like the emp... gives apc's a chance to get away from tanks and walkers.
As for score... some of the things are still wonky