You wouldn't put the spawn beacon where all the fighting is it would be relatively nearby though. First Marine Recon last I checked isn't just a bunch of snipers they carry M4 carbines typically. With this set up especially with carbines being all kit weapons he can move up the recon can place a beacon relatively close by and continue forward allowing you to assault a flag with all 5 people rather than be almost in effect one man down. I never said the assault would get mortar. Support would still get mortars. This way they have two roles they can fill. They can decide to support via "artillery support" with mortars. Or if they are advancing with their squad they could provide medical support providing suppressing fire and heals to our assaults. Meanwhile the assaults would be able to resupply their 320s and assault rifles on the front line something that is going to be a lot more important it seems with the loss of the ammo in a clip if you reload without emptying it.Necromancer wrote:snip
I don't see how saying 90% assault is bad means I think it should be 50% to 90% something else. Imagine this, your squad is tasked with taking a point assuming no vehicles are defending. 2-3 Assaults, 2-3 Support Medics, 1 Recon. The recon places his beacon in cover just outside the point in a safe place. Then he moves in along with the 2 -3 assaults and they proceed to move up cover to cover while the 2-3 medic supports who are not that far behind provide covering fire. Moving up as necessary.If the assaults who should be attacking get downed you still have the support guys who should have been relayed where the assaults got killed from be able to provide covering fire for each other watching those positions while they go to revive the assaults and recon. And if they fail well they still have the beacon to fall back on. Meanwhile the recon can plant c4 to breach a wall all while the support/medics continue to provide covering fire. What you have there is well rounded squad that is not only more realistic in terms of modern warfare, aside from the spawn beacon of course, but more versatile with everyone having an important job.
Edit: Basically what I'm advocating is the potential for multiple roles for each class allowing more diversity more choice. Recon would either be sniper or saboteur. Support would be either medic or artillery support. Engineer is either solely anti tank or repair monkey. Assault would be... well assault I can't think of what their second role would really entail. Provides more tactical options for organized play. Opening up much more exciting possibilities.