POE - new and revised

Discuss the campaign and all things BF.

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matsif
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Post by matsif »

Cheesy wrote:
Von_Krieg wrote:
matsif wrote:the little bird, even without flares it owns :twisted:
Great another thing that fly's that owns :(.
Easy solution to that problem...let Cheesy fly :roll:
or even better, let ssnake fly :twisted:
woke up this morning, put on my slippers, walked in the kitchen and died
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Post by Titi »

RE: Olesko and reviving - thus it follows that there will be more unrevivables due to being partially in static and no med pack to throw.

On Crimea I tried to hop a moving friendly apc and was killed.
I then spawned on the SL who was in the APC and I could not exit the apc until I played musical chairs with the F keys and exited in a different seat.
I have never been 'stuck' in and apc before.
madcow
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Post by madcow »

Cheesy and I were in a jeep with him driving on Dnipro Sunrise. He flipped the jeep onto the passenger door and I was unable to exit and had to wait until the jeep blew up.
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Cheesy
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Post by Cheesy »

madcow wrote:Cheesy and I were in a jeep with him driving on Dnipro Sunrise. He flipped the jeep onto the passenger door and I was unable to exit and had to wait until the jeep blew up.
I see you experienced another of my jedi tricks 8O
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madcow
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Post by madcow »

Yeah... if that's what you call them.
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Post by Ash2Dust »

Titi wrote:RE: Olesko and reviving - thus it follows that there will be more unrevivables due to being partially in static and no med pack to throw.

On Crimea I tried to hop a moving friendly apc and was killed.
I then spawned on the SL who was in the APC and I could not exit the apc until I played musical chairs with the F keys and exited in a different seat.
I have never been 'stuck' in and apc before.
I've been stuck in vehicles and AA guns when theres something blocking you from exiting in that spot.
.Sup
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Post by .Sup »

madcow wrote:
SUPR3 wrote:For instance i couldnt use alternative fire or couldtn resupply a teammate that was sitting in the grass near me and waiting me to resupply him for 5 minutes!
On Olesko Keep you can't throw out medic or ammo packs.
heh i know that, Olesko is my favorite poe map and i played it a lot :)
LuckyShot wrote:- Supr, never seen an inability to re-arm a player, any more info that you could give me? What map, what was the player missing (Primary gun ammo? Mortars, Grenades)?
I noticed straight away that u cant toss ammo bags on that map, Olesko keep. I was ressuplying a guy and he was next to me and after 2 minutes he said its a bug probably, i didnt reply anything and we tryed there for another 2 or 3 minutes. The sound of ressuplying stoped but i looked at his ammo bar and it was still half full.
LuckyShot wrote:- Issues with Alternate Fire, please give me more information. What map, what vehicle, and what other information you can give me. If it's the US APC, the Missle is set for the Gunner's seat to match the other APC's in POE.
It happened on the map Red Nile or whats it called and i was an AT shooting with mp7 and couldnt switch to secondary mode. That happened before i actually started shooting.

Hope my input helps :)
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Post by Titi »

Ash2Dust wrote:
Titi wrote:blah blah apc blah blah could not exit the apc blah blah
I've been stuck in vehicles and AA guns when theres something blocking you from exiting in that spot.
Nothing was blocking. It was out in the open.
At first I thought it might be some new addition for the mod - no exit until vehicle completely stopped - but after it stopped I still was not able to exit until I did from another position.
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Post by .Sup »

Titi wrote:
Ash2Dust wrote:
Titi wrote:blah blah apc blah blah could not exit the apc blah blah
I've been stuck in vehicles and AA guns when theres something blocking you from exiting in that spot.
Nothing was blocking. It was out in the open.
At first I thought it might be some new addition for the mod - no exit until vehicle completely stopped - but after it stopped I still was not able to exit until I did from another position.
Yes i also couldnt exit it at first. i was in 1 of the back seats but when i changed to the seat next to the driver where u can use the guided missile, then i was able to exit it.
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Post by Titi »

I guess I should check the change log and see if only certain seats are now exitable.
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Post by LuckyShot »

I have been able to replicate that a passenger can't leave the wolf if their exit is blocked, but have had no trouble exiting any vehicle if it is not blocked. If you can show me what seat, what vehicle and where (Screenshot) I will see if I can do it.

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Post by .Sup »

It happened on the map Red Nile, we just capped the USMC base and an Ukranian APC spawned. I was sitting in the passenger seat along with the driver and guided missile gunner. The gunner bailed when an enemy tank came towards us cos the APC was very damaged i also wanted to bail but couldnt but then i changed seats to gunner seat and then i was able to get out.
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.Sup
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Post by .Sup »

Major bug !!
I was german and we just capped the flag called wallbreach but it was the ukranian flag that was going up but when i looked in the top left corner it said my teammate captured it. So we did capture it but ukranian flag was up.


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Post by Titi »

LuckyShot wrote:I have been able to replicate that a passenger can't leave the wolf if their exit is blocked, but have had no trouble exiting any vehicle if it is not blocked. If you can show me what seat, what vehicle and where (Screenshot) I will see if I can do it.

Lucky Shot
The above happened on Crimea(?) around Farm(?)


Again it happened to me. This time it was the fight-for-the-hill-top map.
I was in the front left passenger seat and was able to exit after I was instructed to go to the F5 seat then exit. There was no blockage viewable from my window. (I can post a SS)

So Lucky do you know if there are maps where the vehicle is only exitable from a particular seat or seats?

Given that the new POE seems to have changed toward the last version of PRMM I wonder if that included some 'reality' take on the exiting of these vehicles.
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Post by LuckyShot »

Thanks Titi, it's been replicated and noted as a bug and not a feature. By the way, those who are supporting members at TG will have an opportunity to stress test the next patch early. See it here http://www.tacticalgamer.com/members-on ... ignup.html

Lucky Shot
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