Necromancer wrote:The map you added makes USA, Canada and a few more areas too big of a chocke points. If that territory can't be captured its impossible to get around.
Do you mean that the areas in north america need to have more overlapping borders?
My goal in making these changes is to add player skill and tactics into the game.
some things i should expand on:
*an open recruitment system so that things are balanced and one army doesn't whoop the others ass, no sign up a buddy bias
the goal is to make both armies as balanced as possible with recruitment going over many iterations, including HC. will NOT be done on TS in an hour
*only lock weapons allowed will be infantry AA weapons
I did mean that everything that works with a lock on is banned,
including vehicle weapons. This is to make player skill something that will have an impact on the battlefield.
I understand that this can have a negative effect on some players, but if the armies work together to field players of similar skill on power positions the dominance of high skilled players would be low.
a full list of weapons that will be banned:
all battlepickups
mbt law
fgm-148 javelin
guided shell
staff chell: exploding without having player input decreases skill, and its glitched atm
gunner soflam
active radar missiles
heat seekers
smart rockets
soflam
suav
pld
*no lazer targeting
this is so that weapons that are allowed: stinger, igla, sraw, dont become lock on weapons.
MAYBE MAKE ALL CHOPPERS HAVE 1 REPAIRER MAX 2 repair littlebirds are hard to deal with , and without air v air lock on weapons , battles could last forever unless someone is shot out, it would make them really weak vs infantry AA fire though
How this will affect the battlefield:
jet v jet. endless circling unless your team helps you
jet v choppers: no change
jet v ground: no change
chopper v chopper: you have to actually shoot the other guy out or down
chopper v ground: no insta disable small vehicles, main targets will be enemy infantry and other choppers
ground v air: maa, no active radar means only bullets and zunis.
ground v air: with no lock on weapons vs ground. small vehicles with guns will be more useful in an aa role
ground v air: infantry strength vs air increases
ground v ground: tank v tank becomes more positional relying on reps. infantry has to aim well to hit vehicles.