This patch includes:
Changed the FrameHistoryTime from 1.5s to 1.0s
This value is used in determining how much “slack” the server allows a client with packetloss to have. With this number lowered a bit to match the 30hz server send frequency – we should see even less deaths behind cover.
Deathshield fix
The Deathshield fix was not part of the CTE environment yet – now it is.
Obliteration Competitive mode
Added support for the Obliteration small competitive mode (servers coming)
Operation Metro 2014 exploit fix
PC-Client stability improvement
High Altitude Jet fix
A fix for the much reported jet altitude bug is in this patch (server side fix) as well.
Also, they're testing Obliteration small or also called Obliteration competitive small.
Im so glad this got fixed before game release.





