[Civilization V] Boys.. Perhaps a match
Moderator: Executive
Re: [Civilization V] NA - Civ game TODAY @ SBT+10? RSVP!
It's SBT +10:20, what's going on guys? If we're not playing, I'd like to know so I can leave.
BF3:
C2: [K22S] Kinetic Influence - Senior Operative
C3: [PI3d] PRIDe - Lieutenant
C4: [G1S] Gladius - Sergeant
C5: [KYT] Kitten Adventure Rainbow Time - Private 1st Class
C6: [SIP] International Monetary Fund - Private
BF4
C1: [AD] Allied Forces - Private
C2: [K22S] Kinetic Influence - Senior Operative
C3: [PI3d] PRIDe - Lieutenant
C4: [G1S] Gladius - Sergeant
C5: [KYT] Kitten Adventure Rainbow Time - Private 1st Class
C6: [SIP] International Monetary Fund - Private
BF4
C1: [AD] Allied Forces - Private
Re: [Civilization V] NA - Civ game TODAY @ SBT+10? RSVP!
:c nobody came.Henidhor wrote:It's SBT +10:20, what's going on guys? If we're not playing, I'd like to know so I can leave.
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Re: [Civilization V] NA - Civ game TODAY @ 9PM PST???
Might make it tonight but not sure. If I'm not there, make an AI for me and I'll join in partway
Re: [Civilization V] NA - Civ game TODAY @ 9PM PST???
I'll be there, but I might be late. (By less than half an hour.)
Also, Cheesy, that unfortunately can't happen. Not only does it not really work game or stability wise (I'm not sure if it is even possible), but it massively screws up balance (immortal AI).
Also, Cheesy, that unfortunately can't happen. Not only does it not really work game or stability wise (I'm not sure if it is even possible), but it massively screws up balance (immortal AI).
BF3:
C2: [K22S] Kinetic Influence - Senior Operative
C3: [PI3d] PRIDe - Lieutenant
C4: [G1S] Gladius - Sergeant
C5: [KYT] Kitten Adventure Rainbow Time - Private 1st Class
C6: [SIP] International Monetary Fund - Private
BF4
C1: [AD] Allied Forces - Private
C2: [K22S] Kinetic Influence - Senior Operative
C3: [PI3d] PRIDe - Lieutenant
C4: [G1S] Gladius - Sergeant
C5: [KYT] Kitten Adventure Rainbow Time - Private 1st Class
C6: [SIP] International Monetary Fund - Private
BF4
C1: [AD] Allied Forces - Private
Re: [Civilization V] -BRAVE NEW WORLD for $20 Check latest p
BNW is on sale again @ GMG.
http://www.greenmangaming.com/?gmgr=hexuviqa Please use my ref link if you don't have an account. You will get $2 as soon as you spend $2 and I get $2 as well. I would really appreciate it if you use it. If not, that's cool too.
http://www.greenmangaming.com/s/us/en/p ... -world-na/
That's the link to the game.
GMG25-BAWQB-8UQWG
That's the voucher for 25% off on top of the 10% off discount already.
After the 10% discount and 25% voucher, your total should come to be around $20.
http://www.greenmangaming.com/?gmgr=hexuviqa Please use my ref link if you don't have an account. You will get $2 as soon as you spend $2 and I get $2 as well. I would really appreciate it if you use it. If not, that's cool too.
http://www.greenmangaming.com/s/us/en/p ... -world-na/
That's the link to the game.
GMG25-BAWQB-8UQWG
That's the voucher for 25% off on top of the 10% off discount already.
After the 10% discount and 25% voucher, your total should come to be around $20.
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Re: [Civilization V] BRAVE NEW WORLD $20 Check latest post o
http://forums.2kgames.com/showthread.ph ... h-en-route
WHAT!?!? NEW PATCH FOR MULITPLAYER IMPROVEMENTS. THIS IS... THIS IS PERFECT.. JUST IN TIME FOR SUMMER..
•New Mode - Hybrid - turns are simultaneous as they've worked in the past, but when wars are declared, any players involved in the wars switch to sequential until the war is resolved. All other uninvolved players still play simultaneous.
•New Mode - Pitboss - Your game can now run in a server mode, which allows players to connect, take their turn, disconnect, and come back later.
•Tracked down and squashed many more causes of out-of-syncs and connection issues, as well as other general bugs.
•Additional polish, notifications for kicks, disconnects, reconnects, host changes, multiple UI and tooltip additions and improvements, etc.
I think... our wishes have just become fulfilled....
WHAT!?!? NEW PATCH FOR MULITPLAYER IMPROVEMENTS. THIS IS... THIS IS PERFECT.. JUST IN TIME FOR SUMMER..
•New Mode - Hybrid - turns are simultaneous as they've worked in the past, but when wars are declared, any players involved in the wars switch to sequential until the war is resolved. All other uninvolved players still play simultaneous.
•New Mode - Pitboss - Your game can now run in a server mode, which allows players to connect, take their turn, disconnect, and come back later.
•Tracked down and squashed many more causes of out-of-syncs and connection issues, as well as other general bugs.
•Additional polish, notifications for kicks, disconnects, reconnects, host changes, multiple UI and tooltip additions and improvements, etc.
I think... our wishes have just become fulfilled....
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- Dragon2796
- Posts: 75
- Joined: Sun Aug 05, 2012 2:02 am
- Location: In the middle of nowhere.
Re: [Civilization V] BRAVE NEW WORLD $20 Check latest post o
Does this mean EU and NA can play together? That would be niceharuky wrote:http://forums.2kgames.com/showthread.ph ... h-en-route
WHAT!?!? NEW PATCH FOR MULITPLAYER IMPROVEMENTS. THIS IS... THIS IS PERFECT.. JUST IN TIME FOR SUMMER..
•New Mode - Hybrid - turns are simultaneous as they've worked in the past, but when wars are declared, any players involved in the wars switch to sequential until the war is resolved. All other uninvolved players still play simultaneous.
•New Mode - Pitboss - Your game can now run in a server mode, which allows players to connect, take their turn, disconnect, and come back later.
•Tracked down and squashed many more causes of out-of-syncs and connection issues, as well as other general bugs.
•Additional polish, notifications for kicks, disconnects, reconnects, host changes, multiple UI and tooltip additions and improvements, etc.
I think... our wishes have just become fulfilled....
Re: [Civilization V] BRAVE NEW WORLD $20 Check latest post o
I'm not entirely sure. But this is something we'll definitely have to try out.Dragon2796 wrote: Does this mean EU and NA can play together? That would be nice
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Re: [Civilization V] BRAVE NEW WORLD $20 Check latest post o
god dammit Haruky! I bought it....says key will be available when it is released?
BF2: C5 - Corporal | C6 - Corporal | C7 - Feldwebel (Sergeant) | C8 - Neutral Peace Keeper | C9 - Captain | C10 - Grand Moff (HC) | C11 - Macaca (Staff Sergeant) | C12 - Major | C13 - Corporal
BF3: C1 - Colonel | C2 - General | C3 - Neutral | C4 - Brigadier | C5 - Private | C6 - Brigadier General
BF4: C1 - Tournament Admin | C2 - General
BF3: C1 - Colonel | C2 - General | C3 - Neutral | C4 - Brigadier | C5 - Private | C6 - Brigadier General
BF4: C1 - Tournament Admin | C2 - General
Re: [Civilization V] BRAVE NEW WORLD $20 Check latest post o
Hitman47 wrote:god dammit Haruky! I bought it....says key will be available when it is released?
Yup. You'll get the key on your GMG account when it releases.
I can't wait... This gonnn be goood...
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Re: [Civilization V] BRAVE NEW WORLD $20 Check latest post o
Update is live: 76.3MB.
BF3:
C2: [K22S] Kinetic Influence - Senior Operative
C3: [PI3d] PRIDe - Lieutenant
C4: [G1S] Gladius - Sergeant
C5: [KYT] Kitten Adventure Rainbow Time - Private 1st Class
C6: [SIP] International Monetary Fund - Private
BF4
C1: [AD] Allied Forces - Private
C2: [K22S] Kinetic Influence - Senior Operative
C3: [PI3d] PRIDe - Lieutenant
C4: [G1S] Gladius - Sergeant
C5: [KYT] Kitten Adventure Rainbow Time - Private 1st Class
C6: [SIP] International Monetary Fund - Private
BF4
C1: [AD] Allied Forces - Private
Re: [Civilization V] BRAVE NEW WORLD $20 Check latest post o
I'm not sure about this mode. On the one hand I suppose it makes it slightly more fair to those with slower reflexes when war breaks out but I could easily see that also screwing someone over since it would be essentially be a bonus to whoever joined first as I believe the turns go in order of the player number when its sequential. If it randomly determined the order every turn that would be cool though.haruky wrote: •New Mode - Hybrid - turns are simultaneous as they've worked in the past, but when wars are declared, any players involved in the wars switch to sequential until the war is resolved. All other uninvolved players still play simultaneous.