Every round will start with a 90-second countdown. To be counted as live, it must start with a TA announcing "LIVE LIVE LIVE" over all chat.
The fact that you wrote in the forums that the countdown is going to be 60s doesnt make it valid.Campaign system and rules are subject to change during campaign. Changes, if necessary, will be announced in the forums, and come in effect instantly. This page is the final authority on campaign system and rules information.
ON the round start.
the wiki says:
will the round countdown be counted into this 5 min, it should.Defenders .... 5 minutes before each subsequent map, to prepare. After that, the attacker can request live at any time.
How will the TA's will deal with the new set ready system, it can let the defending team delay the start. From yesterday the player number balancing seemed to take forever between rounds.
general feedback in the wiki:
SO its really not 2 divisions. like the wiki mentions earlierThe attack will continue until one side has run out of divisions.
Every territory has a max attackers limit of 2 divisions.
so why place any refunds anywhere else. Just put on the HQ and move where you want. no movement penalty applied.Refunded divisions may be moved following placement.
Unlimited refunds may be placed on a Headquarters.
Still dont understand this sentenceOne division may be placed on each owned Theater .
from the original attack or after each territory win ?An attacking army may continue to move on and attack any adjoining territory from the one just conquered and occupied. This is known as the Blitzkrieg Effect (aka "Blitz").
After both scrims are played what are the maplists for blops