What are the server settings for matches?
Posted: Sun Apr 15, 2012 12:50 am
As the title says, do we have stuff like SL spawns only, no kill cam etc? One would hope so, but I figured I'd check.
Free-to-play based on teamplay and tactics.
http://www.global-conflict.org/
# Making sure punkbuster is running
punkBuster.activate
# Ranked Setting
vars.ranked "false"
# Full unlocks (all/common/stats/none)
vars.unlockMode "all"
# Password
vars.gamepassword "$$game_passwd$$"
# Auto balance the teams? (true/false)
vars.AutoBalance "false"
# How many players to start the round (int)
vars.roundStartPlayerCount "1"
# Minimum players before a current around aborts (int)
vars.roundRestartPlayerCount "1"
# Friendly fire enabled? (true/false)
vars.friendlyFire "true"
# Regenerate injured soldiers health (true/false)
vars.regenerateHealth "false"
# Show a snapshot of the kill after death (true/false)
vars.killCam "false"
# Enable the minimap in-game (true/false)
vars.miniMap "true"
# When enabled, displays the HUD (true/false)
vars.hud "true"
# Show the cross hair on screen (true/false)
vars.crossHair "true"
# when set, spotted targets are marked with icons (true/false)
vars.3dSpotting "true"
# When set, spotted targets are marked on the minimap (true/false)
vars.miniMapSpotting "true"
# Nametags on players heads? (true / false)
vars.nameTag "true"
# When set, third person vehicle cameras are enabled. (true/false)
vars.3pCam "true"
# Enables and Disables vehicles in-game (true/false)
vars.vehicleSpawnAllowed "true"
# If vehicles are enabled, sets the percentage of spawn rate (int)
vars.vehicleSpawnDelay "100"
# Maximum health in percentage (0-100 (int))
vars.soldierHealth "80"
# Player spawn time percentage (int)
vars.playerRespawnTime "100"
# Controls man-down time percentage (int)
vars.playerManDownTime "150"
# Bullet damage in percent (0-100 (int))
vars.bulletDamage "100"
# When set, players can only spawn on the squad leader (true/false)
vars.onlySquadLeaderSpawn "true"
# Kick players for idling (set to 0 to disable (int))
vars.idleTimeout "0"
# Adjust the length of the game as a percentage (int)
vars.gameModeCounter "200"
# Number of team kills allowed before being kicked (set to 0 to disable (int)
vars.teamKillCountForKick "0"
# End of configuration