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Battlefield 2 v1.03 Patch Info

Posted: Fri Jul 22, 2005 7:20 pm
by Don_Quix
There's a new Community Update I found linked off of shacknews.com that describes all of the improvements that will be in v1.03

Looks good...

http://www.eagames.com/official/battlef ... _072205_06
A Message from EA/DICE about Battlefield 2
Hi everyone. Thanks to all of you, Battlefield 2 has seen great success around the world.

Since its launch, we've tried to give Battlefield 2 all the support it
deserves by releasing patches with the fixes and improvements you've
asked for. Unfortunately, we haven't lived up to the standards we've
set for ourselves. So all of us at EA and DICE are working extra hard
to make sure that your Battlefield 2 experience improves dramatically
in the coming weeks.

Towards the end of August, we will be releasing a new patch
called 1.03. This patch is currently underway and will undergo thorough
testing to avoid the problems that have occurred in the past. To make
sure you're up to date until then; make sure you have installed the
latest upcoming 1.02 update, which you can download here

Here are just a few of the fixes you can expect to see in the 1.03 patch:
  • Server and Client performance improvements.
  • Improved Server Browser – added Favorites and History Lists.
  • Point-farming prevention - game will stop Support/Medic/Engineer point farming exploits.
  • Squads - locked squad leader will get a message if someone wants to join.
  • Many HUD improvements - see the names of others in your
    vehicle, zoom level changing depending on vehicle, map zoom depending
    on map setup (16, 32 or 64 player map) etc.
  • Teamkilling changes – the logic of how teamkills are tracked will be changed.
  • Gameplay tweaks - the way transport helicopters work will be tweaked.
  • Additional scoring changes - players who destroy an enemy commander's assets will be given points.
There are over 140 fixes and improvements in the 1.03 patch and we're
looking forward to everyone moving to 1.03 to get the best Battlefield
2 experience on a level, cheat-free playing field.

We also know that there is still an issue with availability of
slots on Ranked Servers. We're all delighted that this new feature has
been so popular, but we know that many of you are finding it hard to
get onto a ranked server, especially at peak times. We are taking big
steps and investing heavily to ensure that everyone can experience this
side of Battlefield 2. New official servers have gone up in Europe and
the U.S. this week and you will see many more going up in the coming
weeks. Our vision is to make sure you never have to wait to get onto a
ranked server.

Thanks for being such great fans of Battlefield 2. We've been
listening to you and we're determined to make Battlefield 2 the best
online shooter experience out there. We hope you like the changes that
are coming.

Posted: Fri Jul 22, 2005 9:24 pm
by Shrapnel
Teamkilling changes – the logic of how teamkills are tracked will be changed.
Kinda vague, but I sure hope that means I won't get punished for other people being smacktarded.

Posted: Sat Jul 23, 2005 6:07 am
by Winter_Lion
They are fixing the exploits that involve point farming as well. I guess they heard about that little problem about a thousand times by now.

Winter :D

Posted: Sat Jul 23, 2005 7:05 am
by Evilash
Overall pretty good, these are some pretty nifty updates and I especially welcome the option for favorite lists in the server. Also the ability to see the names of other people in a vehicle...it's kinda guesswork right now if you ride with others :roll:

Posted: Sat Jul 23, 2005 8:51 am
by DrZoidberg
Yay, soon the Spec. Ops will get points for blasting craters at what used to be commander equipment!

Posted: Sat Jul 23, 2005 10:01 am
by Mat-Moo
Yep smacktards that punish you for running over your mines that have a bright red x over them would be nice.

Posted: Sat Jul 23, 2005 11:56 am
by Windrider687
That would be a sweet message:

Instead of punishing the engineer for placing the mines down, the engineer should get a message:

"<player> ran over your mines, punish?"

"You have been punished for being a smacktard!"

Posted: Sat Jul 23, 2005 11:58 am
by Don_Quix
Heh. Actually yeah. That would be a very good idea.

Posted: Sat Jul 23, 2005 12:21 pm
by Winter_Lion
Windrider687 wrote:That would be a sweet message:

Instead of punishing the engineer for placing the mines down, the engineer should get a message:

"<player> ran over your mines, punish?"

"You have been punished for being a smacktard!"
If they are natural and professional smaktards, God will be waiting at the pearly gates, 28k modems in hand, for immediate and permanent issue to those pimps of the combat zone. As with all sins, He is the last word in retribution. The punishment should always fit the crime.

Winter :D