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Re: Arma 2: DayZ mod

Posted: Tue Jul 17, 2012 2:42 am
by Gwynzer
US players get a lot of lag in EU Server, and vice versa. Small plays are manageable on a server across the pond, if annoying. The EU Server has a camp with vehicles and extra loot, and the US group has set up near the same location. Player inventory carries over servers, so we can trade between the two camps.

Re: [Arma 2:] DayZ mod

Posted: Tue Jul 17, 2012 9:07 am
by Yob
Ahhh...now I get it. BTW, still alive with broken leg. Almost back in Cherno.

Re: [Arma 2:] DayZ mod

Posted: Tue Jul 17, 2012 2:36 pm
by Yob
Yeah, so...crawled all the way from Castle Z to Cherno hospital tent, healed up and got shot by a bandit. WTF! Been killed by every player I've ever come across in DayZ so far..I'm going bandit my next spawn.

Re: [Arma 2:] DayZ mod

Posted: Wed Jul 18, 2012 7:02 am
by marvk
[youtube]http://www.youtube.com/watch?v=zxdx11pfzTE[/youtube]
My audio is missing but.. yeah. :D

Re: [Arma 2:] DayZ mod

Posted: Wed Jul 18, 2012 10:23 am
by Arcturus
The server has been updated to the latest ARMA II beta version (95054), be sure to update your client as well, or BattlEye may ban you.

Re: [Arma 2:] DayZ mod

Posted: Wed Jul 18, 2012 9:30 pm
by Yob
I logged on. It was nighttime. I got scared and left.

Re: [Arma 2:] DayZ mod

Posted: Thu Jul 19, 2012 10:01 am
by LoA
marvk wrote:[youtube]http://www.youtube.com/watch?v=zxdx11pfzTE[/youtube]
My audio is missing but.. yeah. :D
What program did you use to render that? Looks pretty bad. :P Nice shots though.

Re: [Arma 2:] DayZ mod

Posted: Fri Jul 20, 2012 10:46 pm
by Yob
My DayZ name is Serene86 in case you have me in your crosshairs.

Re: [Arma 2:] DayZ mod

Posted: Sat Jul 21, 2012 7:19 pm
by Arcturus
ARMA II: Combined Operations is on SALE. BUY IT! You know you want to and now is your chance.

Re: [Arma 2:] DayZ mod

Posted: Thu Aug 02, 2012 8:11 am
by LoA
New DayZ map! Lingor Island, a custom map.

Arma II Lingor Island MAP (this is only the map) http://www.armaholic.com/page.php?id=10792 Extract to your Arma 2 operation arrowhead folder like you did with DayZ.

Lingor Island DayZ MOD (this is the mod that mods dayz "MOD INCEPTION") http://dayzlingor.tk/content.php

Extract and overwrite if asked.

Now go to steam, right-click on Arma 2 operation arrowhead > properties > Set launch options > Copy and paste this: -beta=Expansion\beta;Expansion\beta\Expansion -mod=@lingor;@dayz_lingor -nosplash -skipIntro /high

If they release a update for the DayZ lingor mod, just visit http://dayzlingor.tk/content.php , and repeat the Lingor Island DayZ MOD process.

Re: [Arma 2:] DayZ mod

Posted: Thu Aug 02, 2012 9:08 am
by Liljedahls
focking awesome

Re: [Arma 2:] DayZ mod

Posted: Thu Aug 02, 2012 10:31 am
by Chxrles
Can't tell if the recoil helped Marv's aim on to the second guy or he edited that way too look bad-ass.

Awesome :D

Re: [Arma 2:] DayZ mod

Posted: Sun Aug 12, 2012 12:49 pm
by Róka

Re: [Arma 2:] DayZ mod

Posted: Sun Aug 12, 2012 12:56 pm
by Yob
So yeah, been in this Beta since June. Getting more fecking awesome every patch. Friend "Serene" if you want to group up. You must use TeamSpeak or you will die.

Re: [Arma 2:] DayZ mod

Posted: Mon Aug 20, 2012 3:33 pm
by Róka
DayZ GC Shenanigans Preview ;D

http://youtu.be/WJY_KUjkrEs?hd=1