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Re: [Star Citizen] - Arena Commander Released!!

Posted: Wed Jun 04, 2014 2:35 pm
by CekiHappy
Ill probably hold out on upgrading till the gtx800 series is released, for now im fine with low FPS in an alpha game. That said, I still do pretty well considering. Got to the 6th wave of the Vanduul swarm and im slowly becoming decent at tracking and hitting the enemy. Itll be great when the multiplayer capabilities are put in, I cant wait, gg CiG :thumbup:

Re: [Star Citizen] - Arena Commander Released!!

Posted: Wed Jun 04, 2014 5:47 pm
by matsif
me playing free flight:

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Re: [Star Citizen] - Arena Commander Released!!

Posted: Wed Jun 04, 2014 5:59 pm
by Tea-Assault
It's a noise I've only ever heard you make once matsif, but I'm guessing that you made the *squeee* noise

Re: [Star Citizen] - Arena Commander Released!!

Posted: Wed Jun 04, 2014 7:45 pm
by matsif
Tea-Assault wrote:It's a noise I've only ever heard you make once matsif, but I'm guessing that you made the *squeee* noise
yes. then I played vanduul swarm, and made more silly noises. all of my feels were quite felt. wish I had more time to play, but that's for the weekend.

haven't played around with everything yet, but this fly-by-wire system with the mouse is very touchy. Had to turn my sensitivity down to 2 to fly with any semblance of aim, and even then it was tough. I think it's just something to get used to, having roll on A and D instead of on the mouse keeps screwing me up cause I'm used to BF flying.

Decoupled flight is interesting. Changes A and D to left-right strafe and removes your ability to roll all together on the keyboard and makes mouse maneuvering more difficult. might be better with a joystick, which I really want to try but I'm not sure if my 16 year old sidewinder will even work. something for tomorrow and the weekend, and if it feels that much better I'm definitely investing in a HOTAS of some sort. KBM still feels a bit clunky.

There are 3 ships you can fly at this point, the aurora, 300i, and hornet, all stock models. 300i is the most maneuverable and I believe fastest, hornet can take the most damage, not really sure what the aurora is good at since it has less weapons and less maneuverability than the other 2. missiles are wildly OP on scavenger mobs (and hunters), being a 1 hit kill, but I've never seen them resupply. Boss mobs (prime) have flares/chaff so you could easily blow all missiles on them and not get a single hit. bulldog lasers (blue) are pretty weak but let you put out a good amount of fire. The green lasers do more damage but fire slower and use more energy per shot, so you find yourself only able to make quick strafes. The mantis gattling guns on the hornet shred things, once they spin up.

In the F2 hud screen, you can hit enter and move the arrows to move weapons into different firing groups so you can fire everything with 1 button if you want. Haven't played with it yet though. Also remember to hit T when mobs spawn so you can get one officially targeted. Look for the green diamond on your cursor to get hits, green circle means a "maybe" hit if you lead it right, blue circle means you won't hit a damn thing.

running on 1650x1080 on high settings, and everything seems really smooth to my surprise with my HD7850. not sure what my overall FPS is, but I didn't notice any major stuttering or anything other than the cockpit hand animations, which have been slow and clunky in the hangar for a while now. Not to mention everything is beautiful beyond imagining.

I'm overall extremely impressed. Maybe it's my fanboy hypetrain, but I'm so glad they waited on this. Patience really payed off here.

also, I don't have time to recap it today, but here's the last WMH.

All of my rainbow drool:
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Re: [Star Citizen] - Arena Commander Released!!

Posted: Wed Jun 04, 2014 8:00 pm
by TCZapper
My experience: Image

SLI made the game basically just flashing triangles. With it off I can't go more than 30s in vandaal swarm without my ship going invisible and the 1st person camera looking like that :(

Free flight works though, so :)

Re: [Star Citizen] - Arena Commander Released!!

Posted: Wed Jun 04, 2014 8:52 pm
by zorplex
Getting a solid 45fps in the hangar, 35fps in the sim with a 7970 on Very High settings. Doesn't seem to be any anti-aliasing by default. Everyone is hating on the Aurora, but I made it to wave 13 first try in the sim with vanilla Aurora, so there! I tried KBM, my incredibly old Joystick and an Xbox controller. The Xbox controller is far and away my favorite control scheme so far. It's unforunate only the first 250 people got the multiplayer unlocked, that was the thing I was really looking forward to. Can't wait to own some P2win scrubs with my Aurora. :twisted:

Re: [Star Citizen] - Arena Commander Released!!

Posted: Wed Jun 04, 2014 9:13 pm
by haruky
zorplex wrote:Getting a solid 45fps in the hangar, 35fps in the sim with a 7970 on Very High settings. Doesn't seem to be any anti-aliasing by default. Everyone is hating on the Aurora, but I made it to wave 13 first try in the sim with vanilla Aurora, so there! I tried KBM, my incredibly old Joystick and an Xbox controller. The Xbox controller is far and away my favorite control scheme so far. It's unforunate only the first 250 people got the multiplayer unlocked, that was the thing I was really looking forward to. Can't wait to own some P2win scrubs with my Aurora. :twisted:
Woah. The multiplayer component has already gotten unlocked for the first few people??

Re: [Star Citizen] - Arena Commander Released!!

Posted: Wed Jun 04, 2014 11:00 pm
by zorplex
Got to Wave 14 and there were 4-5 Alphas which all shot a missile at me. Instant death.

For grins, I forced Crossfire to be enabled. I was actually getting 60fps in the hangar! There was a lot of artifacts, however. I'm rather impressed at how stable the game is. It certainly could be optimized more, but it's already running quite well for an alpha.

Re: [Star Citizen] - Arena Commander Released!!

Posted: Thu Jun 05, 2014 4:37 am
by zorplex
phpBB [video]

Re: [Star Citizen] - Arena Commander Released!!

Posted: Thu Jun 05, 2014 5:06 am
by matsif
a thank you post with some how-to videos in it

also, those flying the 300i, ever notice how it always yells about stuff overheating when it isn't? well, origin jumpworks has a response for you!

Re: [Star Citizen] - Arena Commander Released!!

Posted: Thu Jun 05, 2014 5:08 am
by Calloutman
Everyone playing with keyboard and mouse needs to read this:

http://www.reddit.com/r/starcitizen/com ... or_a_less/

Basically press Ctrl+F to decouple the gun tracking from the flying.

Re: [Star Citizen] - Arena Commander Released!!

Posted: Thu Jun 05, 2014 10:02 am
by haruky
After playing and reading more about the way flight works, it's becoming more and more evident that macros might come in handy...

Re: [Star Citizen] - Arena Commander Released!!

Posted: Thu Jun 05, 2014 10:34 am
by SeraphiM0352
haruky wrote:After playing and reading more about the way flight works, it's becoming more and more evident that macros might come in handy...

good thing your bought the keyboard right ;)

Re: [Star Citizen] - Arena Commander Released!!

Posted: Thu Jun 05, 2014 1:31 pm
by Jokerle
Cannot decide on a new Desktop wallpaper:
http://imgur.com/a/XwXNs

edit: also this: http://youtu.be/U0vejQwU6as I was laughing so hard at myfailure :lol:

Re: [Star Citizen] - Arena Commander Released!!

Posted: Thu Jun 05, 2014 2:16 pm
by Calloutman
I finally managed to get out on the platform. That last image of the 300i on the platform... so good!!

Also if you're in third person view from the front (the second view that lets you see the ship from the front), you can press "page up" and it'll allow you to rotate the spaceship with your joystick/mouse while the camera stays stationary. When you're happy with a view you can then press page up again and it'll fix the camera there.

Album of the full rez images

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