[Wargame: Airland Battle] Learn More About Doctrines
Posted: Tue Jun 04, 2013 12:52 pm
Wargame: Airland Battle is probably one of the best RTSs I've ever played. Also its now in full release!
In short it is a primarily multiplayer focused (though there will be a dynamic single player game with a RISK like meta game that can be played against one other player) game that portrays a conventional escalation of the Cold War in the mid 1980s. You take command of a battalion to regimental sized force on massive battlefields employing the full range of combined arms: tanks, APCs, infantry, recon, helos, MLRSs, mortars, artillery, ground strike aircraft, fighter-interceptors, and more.
WG:ALB has over 800 historically accurate units fully modeled, with detailed stats. You play as either a Warsaw Pact or NATO player, and there is a meta game where you build "decks" of these units. Basically you create your force for the battle in terms of what you are able to call in during the game. Then once the game begins you spend points to bring these units onto the battlefield.
Deck creation is a really neat mechanic as it forces players to make tradeoffs, no one deck is going to be great at everything, have cheap everything and have unlimited amounts of everything. You have to decide what you like to play with and focus on that. It lets you really develop your own personal signature.
A major change from WG:EE is that now you don't have to unlocked units through leveling, you have the full array of forces at your disposal from the moment you start.
The maps themselves are fully to scale with the units and the largest will be approximately 150 square kilometers.
Other features:
Great line of sight system, really makes you focus on the terrain
Morale and veterancy system
New urban combat system that makes infantry in towns terrible to deal with for anything other than napalm
Supply and logistics system (units need repairs, ammo and fuel)
No base building, the focus is on the tactical employment and management of units
Easy to use system for running off-map air missions to air superiority, close air support, etc
Graphic style and UI that looks great close up but is easy to use when zoomed out.
The previous game came with 4 sets of FREE DLC including touch screen support, new maps, new missions, new modes, and constant support and patching as needed. From being a long time player of WG:EE I can say that EUGEN seems to be committed to server support, patching, and keeping the game healthy for long after release.
Multiplayer from 1v1 to 10v10
Available on Steam
This going to sound preachy, but Wargame is really raising the bar for RTSs. After how disappointed I was at shitty COH2 beta, how little it had progressed, Wargame moved the bar significantly from their already spectacular Wargame:European Escalation (they also made Ruse and Act of War).
I will playing this game an enormous amount over the summer, with some RL friends. That said I also want GC to play this game too! Especially since I want to be able to play this game the way it was meant to be played... with a 10 person team on TS curbstomping pubbies. Or even better if enough GCers start playing, 10 on 10 matches.
At moment I'm playing a lot of 4v4s and 3v3s with GCers and other people on TS. I'd love to have more of GC join us!
Also I, and most of those of us playing, are absolutely willing to help new players learn to play, set up decks, figure out what their play style is, etc. So don't be concerned about the complexity, you'll have a lot of help in learning the game!
I seriously can't recommend this game enough.
Any questions?
Current Roster:
Duke
Sao
SinX
Hashey
A432
Gardalop
Robawillis
Haruky
Reactor Meltdown
Squid
SteelTarkus
Eloheim
LordGonzo
bitesizebeef
:arrow:Hitman
solmartig
matsif
plumpeen
Calloutman
In short it is a primarily multiplayer focused (though there will be a dynamic single player game with a RISK like meta game that can be played against one other player) game that portrays a conventional escalation of the Cold War in the mid 1980s. You take command of a battalion to regimental sized force on massive battlefields employing the full range of combined arms: tanks, APCs, infantry, recon, helos, MLRSs, mortars, artillery, ground strike aircraft, fighter-interceptors, and more.
WG:ALB has over 800 historically accurate units fully modeled, with detailed stats. You play as either a Warsaw Pact or NATO player, and there is a meta game where you build "decks" of these units. Basically you create your force for the battle in terms of what you are able to call in during the game. Then once the game begins you spend points to bring these units onto the battlefield.
Deck creation is a really neat mechanic as it forces players to make tradeoffs, no one deck is going to be great at everything, have cheap everything and have unlimited amounts of everything. You have to decide what you like to play with and focus on that. It lets you really develop your own personal signature.
A major change from WG:EE is that now you don't have to unlocked units through leveling, you have the full array of forces at your disposal from the moment you start.
The maps themselves are fully to scale with the units and the largest will be approximately 150 square kilometers.
Other features:
Great line of sight system, really makes you focus on the terrain
Morale and veterancy system
New urban combat system that makes infantry in towns terrible to deal with for anything other than napalm
Supply and logistics system (units need repairs, ammo and fuel)
No base building, the focus is on the tactical employment and management of units
Easy to use system for running off-map air missions to air superiority, close air support, etc
Graphic style and UI that looks great close up but is easy to use when zoomed out.
The previous game came with 4 sets of FREE DLC including touch screen support, new maps, new missions, new modes, and constant support and patching as needed. From being a long time player of WG:EE I can say that EUGEN seems to be committed to server support, patching, and keeping the game healthy for long after release.
Multiplayer from 1v1 to 10v10
Available on Steam
This going to sound preachy, but Wargame is really raising the bar for RTSs. After how disappointed I was at shitty COH2 beta, how little it had progressed, Wargame moved the bar significantly from their already spectacular Wargame:European Escalation (they also made Ruse and Act of War).
I will playing this game an enormous amount over the summer, with some RL friends. That said I also want GC to play this game too! Especially since I want to be able to play this game the way it was meant to be played... with a 10 person team on TS curbstomping pubbies. Or even better if enough GCers start playing, 10 on 10 matches.
At moment I'm playing a lot of 4v4s and 3v3s with GCers and other people on TS. I'd love to have more of GC join us!
Also I, and most of those of us playing, are absolutely willing to help new players learn to play, set up decks, figure out what their play style is, etc. So don't be concerned about the complexity, you'll have a lot of help in learning the game!
I seriously can't recommend this game enough.
Any questions?
Current Roster:
Duke
Sao
SinX
Hashey
A432
Gardalop
Robawillis
Haruky
Reactor Meltdown
Squid
SteelTarkus
Eloheim
LordGonzo
bitesizebeef
:arrow:Hitman
solmartig
matsif
plumpeen
Calloutman