I say we just go with this initially. Then worry about making alliances and specific sub-oranizations for roles later once we all get a feel for what we really want to do after having actually played.Chefcook wrote: Ranking idea:
Newcomers
Members
Group leader
Decision Maker
and Chief of it all
we just need fancy names for it.
GC Fleet is still the best name for the whole thing....
[Star Citizen] - Spaceships in space est. 2012.
Moderator: Executive
Re: [Star Citizen] Chris Roberts is back in the gaming indus
Re: [Star Citizen] Chris Roberts is back in the gaming indus
I guess you mistyped. Fix it for yaChefcook wrote: Ranking idea:
Newcomers
Members
Group leader
Decision Maker
and Chief of it all Chefcook
Wat ne Wuchtbrumme!
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Re: [Star Citizen] Chris Roberts is back in the gaming indus
So what if we have the structure like GC. We would have certain senators and then rest of peasants members.
Then senate chooses who is in charge of what, like Grand Admiral of Piracy or Senior Pancake Smuggling Operator, and after certain time they would change, giving other peeps chance to lead and be in charge. Just an idea...
Then senate chooses who is in charge of what, like Grand Admiral of Piracy or Senior Pancake Smuggling Operator, and after certain time they would change, giving other peeps chance to lead and be in charge. Just an idea...
Re: [Star Citizen] Chris Roberts is back in the gaming indus
something that I haven't taken into account (and I don't think any of us has) is that there is an organization reputation level that will have effects on NPCs (confirmed in multiple threads on RSI forums). I'd hate to ruin somebody's time in game because GC Fleet got a negative reputation from me raiding a convoy.
So, either we're going to have to be very sparse with illegal activities, or we're going to have to divide up. For now we can just keep 1 org to keep us all organized, but it's something we're going to have to keep in mind for the game when it comes out.
So, either we're going to have to be very sparse with illegal activities, or we're going to have to divide up. For now we can just keep 1 org to keep us all organized, but it's something we're going to have to keep in mind for the game when it comes out.
woke up this morning, put on my slippers, walked in the kitchen and died
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Re: [Star Citizen] Chris Roberts is back in the gaming indus
I suggest that we all have a lovely talk some time over teamspeak I do enjoy these lengthy long posts but really we should wait to see what the alpha and Berta contains firstmatsif wrote:something that I haven't taken into account (and I don't think any of us has) is that there is an organization reputation level that will have effects on NPCs (confirmed in multiple threads on RSI forums). I'd hate to ruin somebody's time in game because GC Fleet got a negative reputation from me raiding a convoy.
So, either we're going to have to be very sparse with illegal activities, or we're going to have to divide up. For now we can just keep 1 org to keep us all organized, but it's something we're going to have to keep in mind for the game when it comes out.
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Re: [Star Citizen] Chris Roberts is back in the gaming indus
^ This. I'm super excited.
the end is really fµcking nigh
Re: [Star Citizen] Chris Roberts is back in the gaming indus
As much as a TS conversation would be nice, forum posts would work better cus we are all so spread out. But to be fair... we won't be needing this discussion in a LONGGG time.Robawillis wrote:I suggest that we all have a lovely talk some time over teamspeak I do enjoy these lengthy long posts but really we should wait to see what the alpha and Berta contains firstmatsif wrote:something that I haven't taken into account (and I don't think any of us has) is that there is an organization reputation level that will have effects on NPCs (confirmed in multiple threads on RSI forums). I'd hate to ruin somebody's time in game because GC Fleet got a negative reputation from me raiding a convoy.
So, either we're going to have to be very sparse with illegal activities, or we're going to have to divide up. For now we can just keep 1 org to keep us all organized, but it's something we're going to have to keep in mind for the game when it comes out.
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Re: [Star Citizen] Chris Roberts is back in the gaming indus
Data on multiple organizations
quote for those too lazy to click:
quote for those too lazy to click:
so basically let's start GC Fleet, and anyone who wants to join a different one feel free to do so, as this confirms the limit will be eliminated and we can fold you in later. Also lets get the org name nailed down before the release in January.Multiple Organizations
There has also been a great deal of feedback about Friday’s All About Organizations post. We would like to clear up one point of confusion: while you will only be able to join a single Organization with the first iteration of the system coming in January, this limit will be eliminated in future versions. Being a member of multiple organization is absolutely necessary for the finished game, and has been in the specifications from day one: players need to be able to join multiple NPC organizations (like the Mercenary’s Guild or Merchant’s Guild) in addition to player created groups.
There will be a reputation system that tracks how organizations stack up against one another and individual orgs can specify their exclusivity level: the Mavericks might require that you join only allied groups, or they might prevent their members from signing on with anyone else at all. All of this is coming in future versions of the Org system; we aim to get you started with a single group now and then expand as the played-created portion of universe comes together!
woke up this morning, put on my slippers, walked in the kitchen and died
Re: [Star Citizen] Chris Roberts is back in the gaming indus
hangar patch 9 went live yetserday, those of you with a connie got some nice upgrades to the insides of the ship from what I'm hearing. also those of us with a cutlass lost our prized trophies (I called mine camelot because it was only a model )
PATCH NOTES:
PATCH NOTES:
Spoiler: show
woke up this morning, put on my slippers, walked in the kitchen and died
Re: [Star Citizen] Chris Roberts is back in the gaming indus
want to see any ship in your hangar? Click here!
Someone found out that you can change the xml scripts that control the hangar to put a ship in that you don't own. So, you want to see a constellation but only have an aurora? follow the guide, you can see a constellation! Supposedly you can also see variants to the ships by adding the correct prefix/suffix, but I don't know what those are off the top of my head and the thread doesn't list them out. I'm playing around with the aurora to see if I can figure it out, will try hornet and 300 series afterwords.
you can also change your hangar type (basic/business/deluxe) with this as well, the link says how to do it.
There are some issues you'll be looking at:
1) if you don't back up the original files, you'll have to reinstall the whole hangar module to get back to normal (unless you remember exactly what you changed)
2) putting a constellation in the standard hangar doesn't exactly work, it will clip the walls. If you only have the standard hangar I highly recommend you set your hangar to business and look at something like a connie in there as it's just big enough to fit the connie without a lot of clipping
3) trying to change the RSI_Bengal_Carrier.xml or DefaultVehicle.xml will lock up the hangar module, so don't try those. The Vanduul Scythe comes up as an empty hangar area for me as well.
4) Simply changing the ship name to what you want it to be (300i to 350r, Aurora to Aurora_LN) doesn't do anything at this point, still playing around.
EDIT: forgot to add that the ships have full interaction that would be available if you actually bought the ship, short of using the holotable thing. You can walk up to a ship, sit in the cockpit, use the toilet on the connie, etc.
Someone found out that you can change the xml scripts that control the hangar to put a ship in that you don't own. So, you want to see a constellation but only have an aurora? follow the guide, you can see a constellation! Supposedly you can also see variants to the ships by adding the correct prefix/suffix, but I don't know what those are off the top of my head and the thread doesn't list them out. I'm playing around with the aurora to see if I can figure it out, will try hornet and 300 series afterwords.
you can also change your hangar type (basic/business/deluxe) with this as well, the link says how to do it.
There are some issues you'll be looking at:
1) if you don't back up the original files, you'll have to reinstall the whole hangar module to get back to normal (unless you remember exactly what you changed)
2) putting a constellation in the standard hangar doesn't exactly work, it will clip the walls. If you only have the standard hangar I highly recommend you set your hangar to business and look at something like a connie in there as it's just big enough to fit the connie without a lot of clipping
3) trying to change the RSI_Bengal_Carrier.xml or DefaultVehicle.xml will lock up the hangar module, so don't try those. The Vanduul Scythe comes up as an empty hangar area for me as well.
4) Simply changing the ship name to what you want it to be (300i to 350r, Aurora to Aurora_LN) doesn't do anything at this point, still playing around.
EDIT: forgot to add that the ships have full interaction that would be available if you actually bought the ship, short of using the holotable thing. You can walk up to a ship, sit in the cockpit, use the toilet on the connie, etc.
woke up this morning, put on my slippers, walked in the kitchen and died
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Re: [Star Citizen] Chris Roberts is back in the gaming indus
does that mean i can lower the cargo elevator and get in the P52?matsif wrote:
EDIT: forgot to add that the ships have full interaction that would be available if you actually bought the ship, short of using the holotable thing. You can walk up to a ship, sit in the cockpit, use the toilet on the connie, etc.
Re: [Star Citizen] Chris Roberts is back in the gaming indus
I haven't figured it out if it is possible, but I'm not sure it is.SeraphiM0352 wrote:does that mean i can lower the cargo elevator and get in the P52?matsif wrote:
EDIT: forgot to add that the ships have full interaction that would be available if you actually bought the ship, short of using the holotable thing. You can walk up to a ship, sit in the cockpit, use the toilet on the connie, etc.
woke up this morning, put on my slippers, walked in the kitchen and died
Re: [Star Citizen] Chris Roberts is back in the gaming indus
Cool. I wanted to see the Avenger first hand. I also wanted to see my 325A in better lighting. It looks so much better in the larger hangers
Also, two things I've heard about the dogfighting module: it is being delayed so they can implement their own net code. Second, supposedly we will only be able to fly a default ship, or ships we own.
Also, two things I've heard about the dogfighting module: it is being delayed so they can implement their own net code. Second, supposedly we will only be able to fly a default ship, or ships we own.
Re: [Star Citizen] Chris Roberts is back in the gaming indus
from what I'm reading, the DFM will start everyone with a hornet (probably a stock one), and add in ships from there depending on what you own.TCZapper wrote: Also, two things I've heard about the dogfighting module: it is being delayed so they can implement their own net code. Second, supposedly we will only be able to fly a default ship, or ships we own.
hopefully they have a single-player instance where you can fly every ship they add in though, regardless of what you pledged for.
woke up this morning, put on my slippers, walked in the kitchen and died
Re: [Star Citizen] Chris Roberts is back in the gaming indus
Source:matsif wrote:from what I'm reading, the DFM will start everyone with a hornet (probably a stock one), and add in ships from there depending on what you own.
hopefully they have a single-player instance where you can fly every ship they add in though, regardless of what you pledged for.
http://www.youtube.com/watch?feature=pl ... nbo#t=1208
TL;DW: There will probably be 1-2 ships to start and they'll add more over time, but until your ship is implemented you will have some default ship. After that, you'll only be able to fly ships you own.