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Re: BF3 field report#3 - Multiplayer game modes

Posted: Thu Sep 15, 2011 2:30 pm
by styphon
sushi25 wrote:Ok I say the word of ultimate doom, the map that EA apparently believes is a must and somehow I liked in BF42 but hated since: WAKE! :evil:

Sigh: I miss Operation Barbarossa and all the qwl custom maps of the good ol times.
I love wake! But then I am a pilot :D.

Re: BF3 field report#3 - Multiplayer game modes

Posted: Thu Sep 15, 2011 3:07 pm
by Goggles
.Sup wrote:
Dareitus wrote:I forgot about the 4 maps in Back to Karkand. 13 isn't bad I was hoping for 12!
we only really need Karkand any way :P

We didn't play Karkand much at GC and when we did it was a spam fest. I remember in an alley that leads from Hotel to Square people were dying over and over from grenades and they still kept going into that alley like it was the only way to get to Square. Was quite hilarious actually.
Sounds like a pubbie server of lemmings :-)

I remember back in BF2: Campaign 3... it was almost like Karkand was mandatory to play every weekend, haha.

Re: BF3 field report#3 - Multiplayer game modes

Posted: Thu Sep 15, 2011 6:16 pm
by madcow
Goggles wrote:
.Sup wrote:
Dareitus wrote:I forgot about the 4 maps in Back to Karkand. 13 isn't bad I was hoping for 12!
we only really need Karkand any way :P

We didn't play Karkand much at GC and when we did it was a spam fest. I remember in an alley that leads from Hotel to Square people were dying over and over from grenades and they still kept going into that alley like it was the only way to get to Square. Was quite hilarious actually.
Sounds like a pubbie server of lemmings :-)

I remember back in BF2: Campaign 3... it was almost like Karkand was mandatory to play every weekend, haha.
That's because the tile it was on kept getting attacked. :P

Re: BF3 field report#3 - Multiplayer game modes

Posted: Fri Sep 16, 2011 2:04 am
by Chefcook
This is why i vote against static maps on tiles... :?

Re: BF3 field report#3 - Multiplayer game modes

Posted: Fri Sep 16, 2011 11:18 am
by Goggles
Honestly, I remember it fondly :-)

If there ever a time to use static maps, it would be in Campaign 1. Everything will be so new that it will be hard to get tired of it. The issue with C3's Karkand recycling was that it was a chokepoint... it wasn't just attacked, it had to be attacked (if I remember right)

Re: BF3 field report#3 - Multiplayer game modes

Posted: Fri Sep 16, 2011 1:08 pm
by WoodenPlank
Goggles wrote:Honestly, I remember it fondly :-)

If there ever a time to use static maps, it would be in Campaign 1. Everything will be so new that it will be hard to get tired of it. The issue with C3's Karkand recycling was that it was a chokepoint... it wasn't just attacked, it had to be attacked (if I remember right)
If I am remember the right campaign, I believe you are correct. I actually enjoyed Karkand with GC, but hated it on pubs due to all the asshattery.

I definitely think we need to plan now to use the Karkand map pack maps.

Re: BF3 field report#3 - Multiplayer game modes

Posted: Wed Sep 21, 2011 1:25 am
by StarLord
Stop stressing about "only" 9 or 13 maps... We had 12 at launch for BF2 and personnaly I had tons of fun on those map and would have played all GC BF2 campaigns on them ! (Adding the other official maps as they came out).

Too much map means not enought time spent thinking about strategy, and it ends up in rounds that just feel like we are on a pub server...

Re: BF3 field report#3 - Multiplayer game modes

Posted: Thu Sep 22, 2011 1:11 pm
by WoodenPlank
StarLord wrote:Stop stressing about "only" 9 or 13 maps... We had 12 at launch for BF2 and personnaly I had tons of fun on those map and would have played all GC BF2 campaigns on them ! (Adding the other official maps as they came out).

Too much map means not enought time spent thinking about strategy, and it ends up in rounds that just feel like we are on a pub server...
Sounds about right to me.

Re: BF3 field report#3 - Multiplayer game modes

Posted: Fri Sep 23, 2011 5:34 pm
by FakeHealer
styphon wrote: Hopefully they'll release the mod tools soon and it wont be long before decent custom maps start appearing.
there won't be any mod tools, because the frostbite2 engine is too powerfull (quoting dice).

Re: BF3 field report#3 - Multiplayer game modes

Posted: Fri Sep 23, 2011 5:46 pm
by .Sup
Too powerful in what way?

Re: BF3 field report#3 - Multiplayer game modes

Posted: Fri Sep 23, 2011 6:45 pm
by madcow
.Sup wrote:Too powerful in what way?
Powerful in terms of the amount of money they can make from it.

Re: BF3 field report#3 - Multiplayer game modes

Posted: Sat Sep 24, 2011 4:18 pm
by FakeHealer
.Sup wrote:Too powerful in what way?
there are some not closer specified security issues giving moders full access to frostbite 2.
but mainly dice won't to ship error prone mod tools.
here is an interview with Karl Magnus Troedsson.http://pc.ign.com/articles/119/1194776p1.html