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IGN BF3 Developer Interview

Posted: Sun Sep 18, 2011 8:04 am
by HumanSpeedbumpAK
http://pc.ign.com/articles/119/1194776p1.html

Discussed are the possibilities of User Created Mods, Differences between PC and Console versions, Origin vs Steam, and the effect of community input.

Re: IGN BF3 Developer Interview

Posted: Sun Sep 18, 2011 10:41 am
by styphon
It's IGN, standard of publishing there is horrible. For instance they say it's 32 players on console when actually it's only 24.

Re: IGN BF3 Developer Interview

Posted: Mon Sep 19, 2011 9:16 pm
by Goggles
styphon wrote:It's IGN, standard of publishing there is horrible. For instance they say it's 32 players on console when actually it's only 24.
Yea, but they can't put words into a developer's mouth...

Too bad though: no mod tools because of hacks? The small minority ruining it for the rest of us :/

Re: IGN BF3 Developer Interview

Posted: Tue Sep 20, 2011 5:16 am
by styphon
That's a blatant lie. They don't want to give mod tools out because it's a brand new engine. They want to milk as many DLC packs and expansions as possible from it first. If people are creating free mods why would they buy expansions and DLC?

We'll get mod tools once they're finished releasing everything in a year or two.

Re: IGN BF3 Developer Interview

Posted: Tue Sep 20, 2011 6:22 am
by HumanSpeedbumpAK
^^ What styphon said.

Re: IGN BF3 Developer Interview

Posted: Tue Sep 20, 2011 4:26 pm
by .Sup
Goggles wrote:
styphon wrote:It's IGN, standard of publishing there is horrible. For instance they say it's 32 players on console when actually it's only 24.
Yea, but they can't put words into a developer's mouth...

Too bad though: no mod tools because of hacks? The small minority ruining it for the rest of us :/
If this stops people from hacking then this is great news imo. But honestly, I doubt there won't be any more hackers because of lack of tools.

Re: IGN BF3 Developer Interview

Posted: Wed Sep 21, 2011 3:12 pm
by Ash2Dust
It may reduce the number of hackers at some level, but if they really wanted to fight hackers, they'd stop selling new keys to hackers that are paying $10 every other month for a new key to continue hacking. But then their profits and sold copies numbers would be alot lower.

The mod issue was spoken about a bit with BFBC2 release. With BFBC2 having no mods, it was more how they built the game. To create a fast load time, its basically prepackaged into a single streamlined file rather than loading a thousand little object files taking 10x longer to load. Pretty sure I posted the interview with DICE about this last year.

DLC had a rough reception in BF2 because people were saying why would I buy DLC that few others buy when I can just download a free mod?

Re: IGN BF3 Developer Interview

Posted: Wed Sep 21, 2011 3:57 pm
by .Sup
I agree with you Ash but how would they know they are selling a new key to the guy who hacked and got his key banned?

Re: IGN BF3 Developer Interview

Posted: Wed Sep 21, 2011 5:50 pm
by madcow
They can ban by hardware, forcing people to buy a new network card (in most cases that would be a new motherboard) or hard drive but beyond that there isn't much else they can do.

Re: IGN BF3 Developer Interview

Posted: Wed Sep 21, 2011 5:53 pm
by styphon
madcow wrote:They can ban by hardware, forcing people to buy a new network card (in most cases that would be a new motherboard) or hard drive but beyond that there isn't much else they can do.
All they do then is ban by MAC address. MAC addresses can be emulated using software.

Re: IGN BF3 Developer Interview

Posted: Wed Sep 21, 2011 6:28 pm
by madcow
They can also ban by hard drive serial number but yeah, there are ways to get around any of this stuff if you know what to do.

Re: IGN BF3 Developer Interview

Posted: Thu Sep 22, 2011 2:46 am
by Ash2Dust
Its very frustrating when you look someone up by their ingame name and see that the same ingame account repeatedly has had keys banned over and over chronologically. Its come to a point where hackers dont bother changing their name.

Early BF2, you could trace keys, accounts, and static IP's, and make a solid case for a habitual hacker. Nowadays, they dont fear keeping the same name, account, or IP, all they have to do is buy another key when they're caught.

Like it or not, EA and DICE have not put shutting down hackers anywhere on their to do list unless it entails hackers buying another key.

I hear it now, catch more hackers, EA and DICE would make more sales. Yah, no. Its a psuedo supply and demand structure. Money drives any business and a balance has to be met. Bust everyone looking 99% guilty and you drive away money. Agressive on the busts and too many innocents are slandered. Hardware bans (in my opinion would greatly reduce) sorta could work, but the elite hackers wont even blink.

Another possibility is its a moral issue. Pass laws with jail time along with other insane moral laws. OK, moral laws arent cool, that means good admins on a server making referee calls.