Page 1 of 1

Ballistic shields are LIVE!

Posted: Sat Jun 07, 2014 7:57 am
by Hgx
CTE is moving on to Initiative #2, which is mainly focused on Core Gameplay.
No, they're not making the game again from scratch :lol:

They decided to already add the Ballistic shield

And I already had some fun with it:

No spanish needed (published at 10am GMT -3)

phpBB [video]



A pack of pics I took from some really nice volunteers:

http://imgur.com/a/Rhxnq

MrBlue don't get jelly, you're still my model #1 :D


Some facts:

-Extremelly reduced FOV while using (walking or crouch)
-Even when sprinting it covers your side from bullets
-Walking forward will protect everything but your feet and bottom legs
-You don't carry it in your back, it just dissapears once you switch to anything else (I miss having things in my back that I actually had on my character)
-A lot of sh1t will make the glass break and let you vulnerable to bullets (specially .50 cals or explosives, minus the pickup .50 cal for some odd reason)
-1 Hit Kill from close range as showed in the video
-For Sparta!
-Sometimes it uses one of your camos, don't even know how or which one
-A lot of times you can't look down, as you can see in the last scene, I was having problems killing the guy prone on the stairs, and ppl prone in general
-When crouching in enters some sort of crouching state where you can't look down, only sideways and up, but it covers your whole body (front)

Re: Ballistic shields are LIVE!

Posted: Sat Jun 07, 2014 8:19 am
by Necromancer
This video is private
n00b.

Re: Ballistic shields are LIVE!

Posted: Sat Jun 07, 2014 9:09 am
by Hgx
Necromancer wrote:
This video is private
n00b.
(published at 10am GMT -3)
:roll:

Btw, here is another one from xfactor

phpBB [video]

Re: Ballistic shields are LIVE!

Posted: Sat Jun 07, 2014 1:02 pm
by Fields
"Ow, he bumped me with his shield. Oh no, I'm DIEINGGG!"

Re: Ballistic shields are LIVE!

Posted: Sat Jun 07, 2014 1:25 pm
by Bock
*sigh*

Re: Ballistic shields are LIVE!

Posted: Sat Jun 07, 2014 2:15 pm
by CekiHappy
BF4: C3, Rise of The Ballistic Shield

Re: Ballistic shields are LIVE!

Posted: Sat Jun 07, 2014 3:23 pm
by zorplex
HGX got some mad shield sprees. MLG ready!

Re: Ballistic shields are LIVE!

Posted: Sat Jun 07, 2014 5:48 pm
by Nix
Well, playing infantry "was" fun.

I'll just be up here and watch you guys smack each-other around with a metal plate. :lol:

Re: Ballistic shields are LIVE!

Posted: Mon Jun 09, 2014 3:27 pm
by undrt0w
fek xfactor...give me moar of that "hola....muerto" sh1t!! hheheh so funny!

I can totally see the servers: Balistic Shielf + Knife ONLY and Infantry Only *NO SHIELD*

Re: Ballistic shields are LIVE!

Posted: Tue Jul 08, 2014 11:05 pm
by Róka
phpBB [video]

Re: Ballistic shields are LIVE!

Posted: Wed Jul 09, 2014 2:05 am
by Nix
So it's just normal Conquest but with links!

What is the point?

Re: Ballistic shields are LIVE!

Posted: Wed Jul 09, 2014 3:24 am
by Róka
Nix wrote:So it's just normal Conquest but with links!

What is the point?
At first I thought it was a push-pull game mode... but then the guy just went in between and capped the flag to break the link anyway. k:crazy: Now all I see is a linear map with maybe bonuses similar to the ones a team ALREADY gets when capping flags in conquest.

Re: Ballistic shields are LIVE!

Posted: Wed Jul 09, 2014 8:10 am
by RazY70
Nix wrote:So it's just normal Conquest but with links!

What is the point?
The more links you control, the more enemy tickets bleed. The team with the most tickets remaining wins
So I assume rounds will be time limited, and that in this game mode links and not flags will cause ticket bleed. This means that a team can theoretically control more flags but if they're not linked the opposing team will not bleed tickets. I assume we also might see fast flag capture like in Domination and random respawns.

Re: Ballistic shields are LIVE!

Posted: Wed Jul 09, 2014 9:41 am
by Gwynzer
Variable bleed to by the sound of it? At the moment you're either bleeding or you're not. The amount of flags you have doesn't increase the bleed rate.