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Re: bf4c4 campaign system discussion

Posted: Sun Oct 19, 2014 9:54 am
by Necromancer
knorren wrote: How about the Cruise Missile in the bomber, is that still allowed because imo the cruise missile is something used by the commander alone, not by anyone else?
Bomber cruise missile is crap.
It doesn't even kill a tank/LAV with full health. It only kills infantry.

Re: bf4c4 campaign system discussion

Posted: Sun Oct 19, 2014 10:08 am
by matsif
knorren wrote:When playing Infantry Only, are the server settings set to that you run faster, as you do in IO, I don't remember how it was last campaign?
Unless I missed it entirely from the last time I looked through the server variables, there is no setting that can give you control of movement speed. If it's part of IO mode it's locked away from our control.

Re: bf4c4 campaign system discussion

Posted: Sun Oct 19, 2014 9:18 pm
by o1oo1
There are 23 maps on the battleday maplist and we are playing on 50 regions, means most maps will be played more than twice. With the inclusion of 32 maps on black ops . I thought that you guys were trying to cut down on playing the same map multiple times on a battleday/attack turn but it seems like you are trying to increase it .

Re: bf4c4 campaign system discussion

Posted: Sun Oct 19, 2014 11:23 pm
by Ghoul
o1oo1 wrote:There are 23 maps on the battleday maplist and we are playing on 50 regions, means most maps will be played more than twice. With the inclusion of 32 maps on black ops . I thought that you guys were trying to cut down on playing the same map multiple times on a battleday/attack turn but it seems like you are trying to increase it .
The max rounds played on a map now stands at 3. Previously it was possible to play 5 rounds on a single map during a battle day. All 32i maps were pulled from Saturday battles. what remains are the 50 best maps and their varriants. If the next DLC comes out during this campaign the maps will be evaluated and possibly substituted for existing sub-par maps per the generals discussions / agreements. Every effort to limit playing the same map over and over has been made while placing as much diversity to the campaign map as possible.

Re: bf4c4 campaign system discussion

Posted: Mon Oct 20, 2014 3:59 am
by ZebraPeps
Some comments/thoughts on some of the maps listed by Gwynzer:

Guilin Peaks 64V and 32V are basically the same maps, only difference is that 32V has two less flags.
Pearl Market 64IO and 64V - what is the difference here? In IO you can't use the Amtrac but in V you can? There are no other armour on this map, so IO and V are basically the same.

4 flag maps - are they good choices? Grindfest maps... Zavod 32V and Gulf of Oman 32V.

Re: bf4c4 campaign system discussion

Posted: Mon Oct 20, 2014 4:07 am
by matsif
you're choices are have 3 flag 32 size maps or have some repeats. There's no way around it and it's impossible for everyone to be happy. It's unfortunate that BF4 maps on the whole are bad but since we're playing with the deck stacked against us there is no way to get around it. There are going to be repeats, and there are going to be crap maps.

Re: bf4c4 campaign system discussion

Posted: Mon Oct 20, 2014 4:15 am
by Nix
Now why do we have to use all of the maps BF4 supplies? Why not just use community favorites?

Re: bf4c4 campaign system discussion

Posted: Mon Oct 20, 2014 4:42 am
by ZebraPeps
matsif wrote:...stuff...
True, I agree. I would just urge TA/HC to reconsider the Pearl Market and remove the 64IO for some other map, like maybe Lancang Dam 64IO. I foresee Pearl Market becoming one of the most unliked maps in GC due to its design...

Re: bf4c4 campaign system discussion

Posted: Mon Oct 20, 2014 4:43 am
by matsif
Nix wrote:Now why do we have to use all of the maps BF4 supplies? Why not just use community favorites?
Probably because we'd have a map list of about 2 maps and after a week or 2 no one would want to play them anymore.

Re: bf4c4 campaign system discussion

Posted: Mon Oct 20, 2014 4:46 am
by Nix
matsif wrote:
Nix wrote:Now why do we have to use all of the maps BF4 supplies? Why not just use community favorites?
Probably because we'd have a map list of about 2 maps and after a week or 2 no one would want to play them anymore.
This makes sense.

<Insert reason why we should go back to BF3 here>

Re: bf4c4 campaign system discussion

Posted: Mon Oct 20, 2014 6:12 am
by cairdazar
Nix wrote: <Insert reason why we should go back to BF3 here>
BF3 is great, if only we can play it with guns =p

Re: bf4c4 campaign system discussion

Posted: Mon Oct 20, 2014 7:12 am
by StarfisherEcho
I miss Karkand infantry :( And BF3. God the graphics look better than BF4, wtf.

I do not miss the gun glitch.

Re: bf4c4 campaign system discussion

Posted: Mon Oct 20, 2014 9:02 am
by Necromancer
phpBB [video]

Re: bf4c4 campaign system discussion

Posted: Mon Oct 20, 2014 11:37 am
by knorren
Maybe we should start thinking of playing IO like it's meant to be played, without vehicles.
Just because there was vehicles in IO before doesn't mean it has to have it now, or does it?

Re: bf4c4 campaign system discussion

Posted: Mon Oct 20, 2014 11:46 am
by Gwynzer
But have you seen some of the sizes of the maps we're dealing with here? Pure Infantry Only in BF4 is almost always utterly ridiculous.

Does IO really increase movement speed? I've never heard this before.