Re: [Star Citizen] Chris Roberts is back in the gaming indus
Posted: Wed Feb 12, 2014 9:14 pm
better transcript from today's WMH for those who don't want to watch, which has a lot of good info in it:
DFM Info:
-plan for DFM: unveiling at PAX East, if all goes as planned it will be released shortly afterwords
-the world servers that will be used for the PU (the "system cluster" if you will) will be going online shortly to allow lots of testing beforehand
-DFM initial release will have some barebones energy management, but not whole system in initial release
-Vanduul Scythe will be AI controlled opponent in initial DFM release, with ships coming into the DFM as they are completed
Flight mechanics:
-you can physically get into someone's ship, or if someone calls for help in a multi-crew ship you can "port" into an NPC that the player is using in that ship
-your friends can be given permission to fly, but if you DC in flight AI can take it over and fly it to destination. friends will take priority over AI if given permission
Other Mechanics:
-instancing caps haven't been set yet, but it will probably be a mix of player and ship based
-you can hold discovery of jump points to yourself/friends/org, but if you don't name the JP and someone else finds it they can name it first. when you're ready you can upload it to the universe.
-some info on medical mechanics like saving buddies from dying
Rendering things
-some info on PBR (physically based rendering), which allows things to "degrade" over time and such and adds a lot of realism and tangibility to objects. It's being implemented for not the next hangar patch (soon) but the one after that (which won't be for a while).
-A really neat showcase on the Vanduul Scythe, which incorporates some of the PBR things mentioned and looks really cool
DFM Info:
-plan for DFM: unveiling at PAX East, if all goes as planned it will be released shortly afterwords
-the world servers that will be used for the PU (the "system cluster" if you will) will be going online shortly to allow lots of testing beforehand
-DFM initial release will have some barebones energy management, but not whole system in initial release
-Vanduul Scythe will be AI controlled opponent in initial DFM release, with ships coming into the DFM as they are completed
Flight mechanics:
-you can physically get into someone's ship, or if someone calls for help in a multi-crew ship you can "port" into an NPC that the player is using in that ship
-your friends can be given permission to fly, but if you DC in flight AI can take it over and fly it to destination. friends will take priority over AI if given permission
Other Mechanics:
-instancing caps haven't been set yet, but it will probably be a mix of player and ship based
-you can hold discovery of jump points to yourself/friends/org, but if you don't name the JP and someone else finds it they can name it first. when you're ready you can upload it to the universe.
-some info on medical mechanics like saving buddies from dying
Rendering things
-some info on PBR (physically based rendering), which allows things to "degrade" over time and such and adds a lot of realism and tangibility to objects. It's being implemented for not the next hangar patch (soon) but the one after that (which won't be for a while).
-A really neat showcase on the Vanduul Scythe, which incorporates some of the PBR things mentioned and looks really cool