Discuss the campaign and all things BF.
Moderator: Executive
AlbinoKalle69
Posts: 541 Joined: Mon Jul 20, 2009 8:23 pm
Location: Stuttgart, Schwabeländle in Germany
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by AlbinoKalle69 » Tue Dec 06, 2011 6:27 am
3,9 gb
Maybe I'll finish the download till Saturday
(Uberspeed download ratio 215kb/sec
)
sushi
Executive
Posts: 4036 Joined: Mon Jul 20, 2009 8:23 pm
Location: Always one step ahead
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by sushi » Tue Dec 06, 2011 7:10 am
that dld-speed reminds me of what I saw when dlding the last patch, I guess I will have to run it over this coming night, when I am back from work.
Did they include the Karkand maps or why is the patch that big?
.Sup
Executive
Posts: 6215 Joined: Mon Jul 20, 2009 8:23 pm
Location: Slovenia, EU
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by .Sup » Tue Dec 06, 2011 7:37 am
I have it patched
Here are a couple quick screenshots I made:
https://picasaweb.google.com/1181235511 ... 11BF3Patch
IRNV is still strong though admittedly weaker and has reduced range. Chat box is fixed, ping is now showing although not mine for some odd reason. Flashlight still seems very much blinding.
madcow
Executive
Posts: 3561 Joined: Mon Jul 20, 2009 8:23 pm
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by madcow » Tue Dec 06, 2011 10:22 am
15 mins for me.
That IRNV scope looks no different to me .Sup?
.Sup
Executive
Posts: 6215 Joined: Mon Jul 20, 2009 8:23 pm
Location: Slovenia, EU
Post
by .Sup » Tue Dec 06, 2011 10:42 am
madcow wrote: 15 mins for me.
That IRNV scope looks no different to me .Sup?
Admittedly I haven't played much with IRNV prior to the patch only about 10 minutes but it seemed clearer before to see enemy targets than it is now. Maybe someone who has played more with it can clarify.
madcow
Executive
Posts: 3561 Joined: Mon Jul 20, 2009 8:23 pm
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by madcow » Tue Dec 06, 2011 10:43 am
They seem to be celebrating the fact that it's been heavily nerfed on the EAUK forums so I guess it's been improved. I'll have to see for myself though.
Ferrit
Posts: 75 Joined: Sun Sep 11, 2011 6:09 am
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by Ferrit » Tue Dec 06, 2011 10:47 am
madcow wrote: They seem to be celebrating the fact that it's been heavily nerfed on the EAUK forums so I guess it's been improved. I'll have to see for myself though.
Range is massively reduced.
Seems to have a constant fog effect.
Enemies no longer glow like a post apocalyptic christmas tree.
It is now possible to sneak around in the undergrowth without being spotted from miles away .
.Sup
Executive
Posts: 6215 Joined: Mon Jul 20, 2009 8:23 pm
Location: Slovenia, EU
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by .Sup » Tue Dec 06, 2011 10:50 am
Thanks for info Ferrit
Ferrit
Posts: 75 Joined: Sun Sep 11, 2011 6:09 am
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by Ferrit » Tue Dec 06, 2011 11:22 am
I just checked my Co-op scores guys...
They reduced how many points you need for the unlocks...
I now have ALL the weapons..
WOOOOOOOOOOOOOOOOOOOT
edit.
the tower on caspian falls a hell of a distance. i missed it falling as i was hunting wabbits at the time, Howerver i did hear it go.
sushi
Executive
Posts: 4036 Joined: Mon Jul 20, 2009 8:23 pm
Location: Always one step ahead
Post
by sushi » Tue Dec 06, 2011 12:17 pm
does it actually block the passage? that would be a strong disadvantage for the US team I suppose.
.Sup
Executive
Posts: 6215 Joined: Mon Jul 20, 2009 8:23 pm
Location: Slovenia, EU
Post
by .Sup » Tue Dec 06, 2011 12:22 pm
sushi25 wrote: does it actually block the passage? that would be a strong disadvantage for the US team I suppose.
It only falls down at the end when the round is almost over
madcow
Executive
Posts: 3561 Joined: Mon Jul 20, 2009 8:23 pm
Post
by madcow » Tue Dec 06, 2011 1:20 pm
.Sup wrote: sushi25 wrote: does it actually block the passage? that would be a strong disadvantage for the US team I suppose.
It only falls down at the end when the round is almost over
Yeah but if the tickets are really close...?
.Sup
Executive
Posts: 6215 Joined: Mon Jul 20, 2009 8:23 pm
Location: Slovenia, EU
Post
by .Sup » Tue Dec 06, 2011 2:22 pm
madcow wrote: .Sup wrote: sushi25 wrote: does it actually block the passage? that would be a strong disadvantage for the US team I suppose.
It only falls down at the end when the round is almost over
Yeah but if the tickets are really close...?
Then its bad luck just like a collapsing building
AlbinoKalle69
Posts: 541 Joined: Mon Jul 20, 2009 8:23 pm
Location: Stuttgart, Schwabeländle in Germany
Post
by AlbinoKalle69 » Wed Dec 07, 2011 6:33 am
.Sup wrote: Then its bad luck just like a collapsing building
madcow wrote: 15 mins for me.
WoodenPlank
Posts: 1085 Joined: Mon Jul 20, 2009 8:23 pm
Location: Northwest Florida
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by WoodenPlank » Wed Dec 07, 2011 2:48 pm
Ferrit wrote: I just checked my Co-op scores guys...
They reduced how many points you need for the unlocks...
I now have ALL the weapons..
WOOOOOOOOOOOOOOOOOOOT
edit.
Wow, they nerfed the CRAP out of the coop unlock requirements.
Hoo hoo, Robin, I invented black-hawk whoring!